Boombit

Boombit EV/Revenue

The EV/Revenue (Enterprise Value to Revenue) of Boombit (BBT.WA) as of Nov 4, 2026 is 0.40. In the previous year, EV/Revenue (Enterprise Value to Revenue) was 0.35 — a change of 14.05% (higher).

EV/Revenue

0.40

YoY

14.05%

Last updated:

EV/Revenue (Enterprise Value to Revenue) of Boombit is 2025 0.40 . EV/Revenue (Enterprise Value to Revenue) of Boombit was 2024 0.35 . It decreases by 14.05% higher compared to the previous year.

The Boombit EV/Revenue history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/Revenue
Date
EV/Revenue
Jan 1, 2018
2.44 PLN
Jan 1, 2019
1.72 PLN
Jan 1, 2020
0.52 PLN
Jan 1, 2021
0.25 PLN
Jan 1, 2022
0.14 PLN
Jan 1, 2023
0.24 PLN
Jan 1, 2024
0.35 PLN
Jan 1, 2025
0.40 PLN
The Boombit EV/Revenue history
YEAREV/RevenueYoY
0.40+14.05%
0.35+42.57%
0.24+70.97%
0.14-43.00%
0.25-51.56%
0.52-69.87%
1.72-29.58%
2.44-45.60%
4.48-29.90%
6.39—

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Boombit Stock analysis

What does Boombit do? BoomBit SA generates revenue through the development and sale of mobile games and applications, targeting users across iOS, Android, and Nintendo Switch platforms. The company specializes in diverse game genres including Driving Simulator, Arcade, Social Sports Betting, Casino, Puzzle, MOBA, Card, Hidden Object, Match-3, and MMORPG, with titles such as Idle Coffee Corp, Tiny Gladiators, Darts Club, Tanks A Lot, Build a Bridge, Driving School, and Dancing Line. Its primary customers are mobile device users seeking entertainment through these applications and games, with revenue derived from in-app purchases, advertisements, and premium content sales. The firm focuses on creating engaging game modes that cater to varied user preferences, leveraging its portfolio of established titles to maintain user engagement and drive monetization. By targeting multiple platforms, BoomBit SA ensures broad market reach while maintaining a consistent user experience across iOS, Android, and Nintendo Switch ecosystems. The company's revenue streams are directly tied to the popularity and retention of its game titles among mobile and console users. Boombit is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Boombit stock

EV/Revenue (Enterprise Value to Revenue) of Boombit is 0.40 in 2025.

EV/Revenue (Enterprise Value to Revenue) of Boombit changed from 0.35 to 0.40, representing a 14.05% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/Revenue (Enterprise Value to Revenue) Boombit since 2006 – with annual values, charts, and detailed analysis.

The EV/Revenue ratio compares a company's enterprise value to its total revenue. It is particularly useful for valuing high-growth companies that may not yet be profitable.

To evaluate EV/Revenue (Enterprise Value to Revenue)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/Revenue (Enterprise Value to Revenue).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/Revenue (Enterprise Value to Revenue)'s Boombit with sector peers and the industry average to assess whether it is attractive.

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