ePlay Digital

ePlay Digital EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of ePlay Digital (EPY.CN) as of Oct 21, 2026 is -3.93. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was -2.20 — a change of 78.39% (lower).

EV/FCF

-3.93

YoY

78.39%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of ePlay Digital is 2022 -3.93 . EV/FCF (Enterprise Value to Free Cash Flow) of ePlay Digital was 2021 -2.20 . It decreases by 78.39% lower compared to the previous year.

The ePlay Digital EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2015
-2.85 CAD
Jan 1, 2016
-3.13 CAD
Jan 1, 2017
-5.61 CAD
Jan 1, 2018
-5.32 CAD
Jan 1, 2019
-3.37 CAD
Jan 1, 2020
-27.52 CAD
Jan 1, 2021
-2.20 CAD
Jan 1, 2022
-3.93 CAD
The ePlay Digital EV/FCF history
YEAREV/FCFYoY
-3.93+78.39%
-2.20-92.00%
-27.52+715.49%
-3.37-36.63%
-5.32-5.04%
-5.61+79.11%
-3.13+10.03%
-2.85—

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ePlay Digital Stock analysis

What does ePlay Digital do? ePlay Digital, Inc. develops mobile games such as Outbreak ES, Outbreak Unlimited, Big Swish, SwishAR ES, SwishAR, Big Shot Basketball, Big Shot Swish ES, Klocked, Metaverse, and Fan Freak, targeting sports, esports, and entertainment augmented reality markets. The company monetizes through its games, which include Swish, a basketball arcade game, and Big Shot AR, an AR basketball game allowing users to build fantasy teams and take AR selfies with athletes. Klocked, a sports metaverse, offers automated virtual sports production and stadium activation features. Its subsidiary Mobovivo provides real-time fan engagement and mobile live streaming technologies for TV networks, venues, sports teams, leagues, and brands. The firm's primary customers are mobile game creators and publishers in sports, esports, and entertainment augmented reality. These clients leverage ePlay's game titles and Mobovivo's technologies to enhance audience engagement and monetize their platforms. The company generates revenue through the sale and licensing of its game titles and the provision of Mobovivo's fan engagement solutions. ePlay's portfolio includes Klocked, a sports metaverse with automated virtual sports production, and Big Shot AR, which integrates AR selfies with athletes. The games are available on iOS and Android, catering to a broad user base seeking interactive sports and entertainment experiences. Mobovivo's technologies specifically target TV networks, venues, sports teams, leagues, and brands needing to meet audience demands with real-time engagement tools. ePlay Digital is one of the most popular companies on Eulerpool.

Frequently Asked Questions about ePlay Digital stock

EV/FCF (Enterprise Value to Free Cash Flow) of ePlay Digital is -3.93 in 2022.

EV/FCF (Enterprise Value to Free Cash Flow) of ePlay Digital changed from -2.20 to -3.93, representing a 78.39% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) ePlay Digital since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s ePlay Digital with sector peers and the industry average to assess whether it is attractive.

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Valuation — ePlay Digital

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