Worlds

Worlds Cash Conversion

The Cash Conversion Rate (OCF/Net Income) of Worlds (WDDD) as of Oct 29, 2026 is 46.63 %. In the previous year, Cash Conversion Rate (OCF/Net Income) was -291.75 % — a change of -115.98% (higher).

Cash Conversion

46.63 %

YoY

-115.98%

Last updated:

Cash Conversion Rate (OCF/Net Income) of Worlds is 2024 46.63 % . Cash Conversion Rate (OCF/Net Income) of Worlds was 2023 -291.75 % . It decreases by -115.98% higher compared to the previous year.

The Worlds Cash Conversion history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Cash Conversion
Date
Cash Conversion
Jan 1, 2017
8.87 USD
Jan 1, 2018
-107.74 USD
Jan 1, 2019
131.63 USD
Jan 1, 2020
79.39 USD
Jan 1, 2021
251.26 USD
Jan 1, 2022
168.95 USD
Jan 1, 2023
-291.75 USD
Jan 1, 2024
46.63 USD
The Worlds Cash Conversion history
YEARCash ConversionYoY
46.63 %-115.98%
-291.75 %-272.68%
168.95 %-32.76%
251.26 %+216.47%
79.39 %-39.68%
131.63 %-222.17%
-107.74 %-1,315.27%
8.87 %-85.26%
60.14 %+405.49%
11.90 %+22.45%
9.72 %—

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Worlds Stock analysis

What does Worlds do? Worlds Inc. is a company that was founded in 1994 in Cambridge, Massachusetts. The company's goal was to create a virtual world where people could meet and interact over the internet. In the 90s, Worlds Inc. was known as a pioneer in the field of virtual worlds and worked on developing 3D and multiplayer games that would take place on the internet. One of the first platforms where Worlds Inc. showcased its products was AOL. In the 2000s, Worlds Inc. faced increasing competition in this area and had to focus on other business areas. The company specialized in developing software patents and monetizing its patents. These included patents for intuitive user interfaces, interactions with virtual worlds, and embedding live-streaming technologies into applications. An important milestone in Worlds Inc.'s history was obtaining a patent in 2009 that covered the technology for the interaction of multiple users in a virtual world. This patent was then filed in a lawsuit against the maker of "Second Life." In this case, Worlds Inc. won, resulting in a multi-million dollar settlement payment. The core business of Worlds Inc. is to acquire technology patents in the field of virtual worlds and license them to companies that want to use such patents in their products. The company also invests in the development of new technologies in this field to strengthen its market position and remain competitive. Worlds Inc. has divided itself into various divisions, including virtual worlds, live-streaming technologies, immersive systems, artificial intelligence, and the internet of things. The virtual worlds division focuses on developing and marketing technology patents in the field of virtual reality. Worlds Inc. targets a wide customer base, ranging from small start-ups to large multinational companies. The live-streaming technologies division focuses on developing technologies to integrate live-streaming video and audio into applications related to virtual worlds. This includes the development of software services and platforms that allow users to attend live events and concerts in virtual environments. The immersive systems division focuses on developing technology patents in the field of augmented reality and virtual reality. The goal is to create immersive experiences that allow users to dive into the virtual world and move in a completely different environment. Worlds Inc.'s artificial intelligence division focuses on developing technologies to enhance machine learning and artificial intelligence. The company focuses on developing algorithms and systems that allow users to interact more naturally with virtual worlds. The internet of things division aims to develop technologies that allow users to control connected devices and applications that interact with each other. The company focuses on the development of systems equipped with intelligent sensors and actuators to improve the interaction between the user and the device. In summary, Worlds Inc. has become known as a pioneer in the field of virtual worlds and is now a major provider of technology patents in the field of virtual worlds, immersive systems, artificial intelligence, the internet of things, and live-streaming technologies. The company focuses on advancing its products and services to offer its customers a wide range of innovative value-added products. Worlds is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Worlds stock

Cash Conversion Rate (OCF/Net Income) of Worlds is 46.63 % in 2024.

Cash Conversion Rate (OCF/Net Income) of Worlds changed from -291.75 % to 46.63 %, representing a -115.98% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Cash Conversion Rate (OCF/Net Income) Worlds since 2006 – with annual values, charts, and detailed analysis.

Cash conversion measures how effectively net income converts to operating cash flow. Ratios above 100% indicate high-quality, cash-backed earnings.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Cash Conversion Rate (OCF/Net Income)'s Worlds with sector peers and the industry average to assess whether it is attractive.

To evaluate Cash Conversion Rate (OCF/Net Income)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Cash Conversion Rate (OCF/Net Income).

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Cash Flow — Worlds

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