Sun

Sun R&D per Employee

The R&D Spending per Employee of Sun (6736.T) as of Nov 12, 2026 is 3.03 M JPY. In the previous year, R&D Spending per Employee was 3.37 M JPY — a change of -10.29% (lower).

R&D per Employee

3.03 MJPY

YoY

-10.29%

Last updated:

R&D Spending per Employee of Sun is 2025 3.03 M JPY. R&D Spending per Employee of Sun was 2024 3.37 M JPY. It decreases by -10.29% lower compared to the previous year.

The Sun R&D per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

R&D per Employee
Date
R&D per Employee
Jan 1, 2018
21.69 M JPY
Jan 1, 2019
21.70 M JPY
Jan 1, 2020
21.88 M JPY
Jan 1, 2021
21.99 M JPY
Jan 1, 2022
28.05 M JPY
Jan 1, 2023
32.39 M JPY
Jan 1, 2024
3.37 M JPY
Jan 1, 2025
3.03 M JPY
The Sun R&D per Employee history
YEARR&D per EmployeeYoY
3.03 MJPY-10.29%
3.37 MJPY-89.58%
32.39 MJPY+15.47%
28.05 MJPY+27.57%
21.99 MJPY+0.47%
21.88 MJPY+0.87%
21.70 MJPY+0.00%
21.69 MJPY+15.86%
18.72 MJPY+15.41%
16.22 MJPY+13.94%
14.24 MJPY+21.59%
11.71 MJPY—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Sun Stock analysis

What does Sun do? SUNCORP generates revenue through its Mobile Data Solution segment, which develops and sells mobile data transfer equipment and mobile data solutions. The company's Entertainment Related segment focuses on pachinko control boards, plastic molding products, and dies for pachinko machines, alongside machine management, member management, and prize management systems for pachinko halls. These products are sold to pachinko hall operators and related businesses within the entertainment sector. The firm's revenue streams are derived from both hardware sales and software systems tailored to the pachinko industry's operational needs. The Mobile Data Solution segment targets businesses requiring mobile data transfer capabilities, while the Entertainment Related segment serves the pachinko industry with specialized equipment and management systems. SUNCORP's products include mobile data transfer equipment, pachinko control boards, and comprehensive computer systems for hall management. These offerings are designed to meet the specific demands of their respective market segments without overlapping product lines. SUNCORP's business model relies on direct sales to industry-specific clients, with the Entertainment Related segment being a key revenue driver through its focus on pachinko-related hardware and software. The company's dual-segment approach allows it to cater to both mobile data transfer needs and the niche pachinko hall management market, ensuring consistent revenue from established industry players. Sun is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Sun stock

R&D Spending per Employee of Sun is 3.03 M JPY in 2025.

R&D Spending per Employee of Sun changed from 3.37 M JPY to 3.03 M JPY, representing a -10.29% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of R&D Spending per Employee Sun since 2006 – with annual values, charts, and detailed analysis.

R&D per employee shows the research and development investment allocated per employee. Higher values indicate innovation-focused companies.

R&D Spending per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track R&D Spending per Employee's Sun historically and in real time.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Workforce — Sun

All Key Metrics — Sun