Gaming Corps (GCOR.ST) Stock Price

Gaming Corps Price

CLOSED
0.94SEK+0.03 (+3.46 %)
Market closed

Revenue has compounded at 34.0% per year over the past 11 years to 48.68 M SEK. Gaming Corps's net margin stands at -83.4%, up from -952.1% several years earlier. The stock trades about 68% above its 52-week low.

Gaming Corps stock price

Volume
Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Gaming Corps over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Gaming Corps stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Gaming Corps's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Gaming Corps Stock Price History
DateGaming Corps Price
8/17/20260.94 SEK
8/14/20260.91 SEK
8/13/20260.80 SEK
8/12/20260.80 SEK
8/11/20260.77 SEK
8/10/20260.75 SEK
8/7/20260.68 SEK
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7/31/20260.66 SEK
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7/14/20260.64 SEK
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7/10/20260.68 SEK
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7/8/20260.66 SEK
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7/6/20260.68 SEK
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6/30/20260.68 SEK
6/29/20260.63 SEK
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6/25/20260.58 SEK
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5/13/20261.04 SEK
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5/11/20260.90 SEK
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3/31/20260.83 SEK
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3/16/20260.89 SEK
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2/27/20260.92 SEK
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2/20/20261.00 SEK
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12/30/20251.10 SEK
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12/22/20251.35 SEK
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11/28/20250.99 SEK
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11/24/20250.97 SEK
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10/14/20250.96 SEK
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9/19/20251.05 SEK
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9/12/20251.07 SEK
9/11/20251.00 SEK
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9/5/20251.14 SEK
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9/1/20251.07 SEK
8/29/20251.06 SEK
8/28/20251.11 SEK
8/27/20251.13 SEK
8/26/20251.16 SEK
8/25/20251.17 SEK
8/22/20251.24 SEK
8/21/20251.33 SEK
8/20/20251.28 SEK
Access this data via the Eulerpool API

Gaming Corps Revenue, EBIT, Net Income

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  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2018
21.32 M SEK
-38.25 M SEK
-42.62 M SEK
Jan 1, 2019
9.06 M SEK
-9.65 M SEK
-5.18 M SEK
Jan 1, 2020
226,108.00 SEK
-17.47 M SEK
-17.09 M SEK
Jan 1, 2021
2.36 M SEK
-22.46 M SEK
-22.45 M SEK
Jan 1, 2022
12.41 M SEK
-24.87 M SEK
-24.44 M SEK
Jan 1, 2023
31.12 M SEK
-22.50 M SEK
-24.08 M SEK
Jan 1, 2024
35.40 M SEK
-25.10 M SEK
-23.70 M SEK
Jan 1, 2025
48.68 M SEK
-39.33 M SEK
-40.60 M SEK

Gaming Corps Income Statement, Balance Sheet, Cash Flow Statement

Last updated Aug 19, 2026, 10:25 PM
 
REVENUEM SEK
REVENUE GROWTH%
GROSS MARGIN%
GROSS INCOMEM SEK
EBITM SEK
EBIT MARGIN%
NET INCOMEM SEK
NET INCOME GROWTH%
SHARESM
201420152016201720182019202020212022202320242025
1.0011.0021.009.002.0012.0031.0035.0048.00
90.91-57.14500.00158.3312.9037.14
100.00127.2795.24-111.11-1,100.00-208.33-3.232.86-54.17
1.009.002.0014.0020.00-10.00-17.00-22.00-25.00-1.001.00-26.00
-4.00-25.00-33.00-41.00-38.00-9.00-17.00-22.00-24.00-22.00-25.00-39.00
-400.00-372.73-180.95-100.00-1,100.00-200.00-70.97-71.43-81.25
-4.00-25.00-33.00-43.00-42.00-5.00-17.00-22.00-24.00-24.00-23.00-40.00
525.0032.0030.30-2.33-88.10240.0029.419.09-4.1773.91
0.480.942.907.3923.8830.1035.4643.5254.1559.4380.37145.44
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Gaming Corps generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Gaming Corps retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Gaming Corps's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Gaming Corps has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Gaming Corps's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

Gaming Corps stock margins

The Gaming Corps margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Gaming Corps. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Gaming Corps.
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  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2018
96.87 %
-179.37 %
-199.87 %
Jan 1, 2019
-115.59 %
-106.48 %
-57.17 %
Jan 1, 2020
-7,785.18 %
-7,726.59 %
-7,556.84 %
Jan 1, 2021
-945.82 %
-952.44 %
-952.06 %
Jan 1, 2022
-201.97 %
-200.41 %
-196.96 %
Jan 1, 2023
-4.25 %
-72.30 %
-77.38 %
Jan 1, 2024
3.02 %
-70.91 %
-66.95 %
Jan 1, 2025
-55.35 %
-80.79 %
-83.41 %

Gaming Corps Stock Revenue, EBIT, Earnings per Share

The Gaming Corps earnings per share therefore indicates how much revenue Gaming Corps has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
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  • Max

Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2018
0.89 SEK
-1.60 SEK
-1.78 SEK
Jan 1, 2019
0.30 SEK
-0.32 SEK
-0.17 SEK
Jan 1, 2020
0.01 SEK
-0.49 SEK
-0.48 SEK
Jan 1, 2021
0.05 SEK
-0.52 SEK
-0.52 SEK
Jan 1, 2022
0.23 SEK
-0.46 SEK
-0.45 SEK
Jan 1, 2023
0.52 SEK
-0.38 SEK
-0.41 SEK
Jan 1, 2024
0.44 SEK
-0.31 SEK
-0.29 SEK
Jan 1, 2025
0.33 SEK
-0.27 SEK
-0.28 SEK

Gaming Corps business model & stock analysis

Gaming Corps AB is a game development company that was founded in 2014. The company is based in Stockholm, Sweden and currently employs several dozen employees. The history of Gaming Corps AB begins with the merger of two Swedish companies: Stomp Games and Xenomatic. Both companies already had experience in game development, particularly in the areas of mobile games and casino games. Through their merger, they wanted to combine their expertise and strengthen their presence in the market. Gaming Corps AB has a diverse business model, focusing on multiple industries. The company develops games for mobile devices, PCs, and consoles, but also focuses on the development of casino games. It also has its own department for VR/AR development. The company divides its products into three different categories: Mobile Games, Casino Games, and VR/AR Games. Mobile Games In recent years, Gaming Corps AB has developed a variety of mobile games that can be played on iOS and Android devices. Some of its most well-known games include "Tower of Saviors," a puzzle RPG, and "Tales of Yggdrasil," a strategy game. The company is also constantly working on developing new games to strengthen its presence in the mobile market. Some of the upcoming games include "Soccer Tycoon," a football management game, and "Nirvana," a fantasy role-playing game. Casino Games Gaming Corps AB also has a strong focus on developing casino games. The company has established its own department dedicated to the development of slot games and other casino games. An example of a slot game developed by Gaming Corps AB is "Baam Boom," which was released on the NextGen platform. The game is a fun and colorful slot game with a jungle and Tiki theme. VR/AR Games The company also has a department for virtual/augmented reality and is working on developing VR/AR games. The company has also partnered with Fibrum, one of the pioneers in VR/AR development. An example of a VR/AR game developed by Gaming Corps AB is "Ancient Amuletor," a VR action game released on PlayStation VR. The game offers a unique experience where players can fight against monsters as magical characters. Conclusion Gaming Corps AB is a versatile game development company operating in multiple industries. The company has an impressive track record of games developed in a short period of time. Gaming Corps AB is confident that it will continue to achieve many more successes in the future.

Gaming Corps SWOT Analysis

Strengths

Gaming Corps AB has a strong portfolio of popular gaming titles that have attracted a large and dedicated player base. This loyal player base creates a stable and predictable revenue stream for the company.

The company's management team is experienced and skilled in the gaming industry, allowing them to effectively navigate and capitalize on market trends. They have a deep understanding of player preferences and are able to develop games that cater to those preferences.

Gaming Corps AB also benefits from a strong brand reputation, which helps attract partnerships with other industry players and gain favorable distribution deals.

Weaknesses

One of the main weaknesses of Gaming Corps AB is its limited financial resources. This restricts the company's ability to invest in new game development and marketing campaigns, which can hinder growth and competitiveness in the market.

Another weakness is a potential lack of diversification in its game portfolio. Relying heavily on a few successful titles can create vulnerability to changing market trends and player preferences.

Gaming Corps AB may also face challenges in scaling its operations, as expanding the workforce and infrastructure can be costly and time-consuming.

Opportunities

The growing global gaming market presents an opportunity for Gaming Corps AB to expand its player base and increase revenue. With the right investment and marketing strategies, the company can tap into emerging markets and attract new players.

Collaborating with other gaming companies or entering strategic partnerships can also provide opportunities for shared resources and knowledge, allowing for more ambitious and innovative game development.

The rise of mobile gaming and virtual reality opens up new possibilities for Gaming Corps AB to create immersive and accessible gaming experiences. By adapting to these technological advancements, the company can stay relevant and capture a larger market share.

Threats

One of the major threats Gaming Corps AB faces is intense competition in the gaming industry. Rapid technological advancements and the presence of larger gaming companies can make it challenging for Gaming Corps AB to differentiate its offerings and attract players.

Economic uncertainties and market fluctuations can also impact the purchasing power of gamers, potentially leading to reduced demand for gaming products.

Moreover, changing regulations and legal requirements, such as stricter age restrictions or content regulations, can pose challenges for Gaming Corps AB in terms of game development and distribution.

Gaming Corps Eulerpool Fair Value

Details

Fair Value Estimate

What Is Fair Value?

Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.

Earnings-Based Fair Value

Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.

Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021

Revenue-Based Fair Value

Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"

Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021

Dividend-Based Fair Value

Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.

Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021

How to Use This Chart

When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.

Gaming Corps historical P/E ratio, EBIT multiple, and P/S ratio

Gaming Corps annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

Gaming Corps shares outstanding

The number of shares of Gaming Corps was 145.44 M in 2025. This indicates how many shares Gaming Corps is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
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  • Max

Number of stocks
Details
Date
Number of stocks
Jan 1, 2018
23.88 M Stocks
Jan 1, 2019
30.10 M Stocks
Jan 1, 2020
35.46 M Stocks
Jan 1, 2021
43.52 M Stocks
Jan 1, 2022
54.15 M Stocks
Jan 1, 2023
59.43 M Stocks
Jan 1, 2024
80.37 M Stocks
Jan 1, 2025
145.44 M Stocks

Gaming Corps stock splits

In Gaming Corps's history, there have been no stock splits.
Price targets and forecasts for Gaming Corps are not yet available.

Gaming Corps Earnings Estimates & Surprises

DateEPS estimateEPS ActualRevenue EstimatePrice reactionQuarterly report
2/22/20180.09SEK--SEK-2017 Q4
12/1/2017-0.27SEK-1.52 MSEK-2017 Q3
8/31/2017-0.54SEK-1.01 MSEK-2017 Q2
2/23/2017-2.83SEK-507,499.00SEK-2016 Q4
11/24/2016-2.67SEK-304,499.00SEK-2016 Q3

Gaming Corps shareholder structure

% Name
7.36202%
Svea Bank AB
Svea Bank AB
7.10673%
Findolon AB
Findolon AB
6.64260%
Balikci (Bulent)
Balikci (Bulent)
2.65838%
Reden Trotting AB
Reden Trotting AB
2.11819%
Avanza Bank Holding AB
Avanza Bank Holding AB
1.64760%
Widelov (Per)
Widelov (Per)

Gaming Corps Beneficial Ownership Filings (SEC 13D/G)

Free Float
74.0%
Float Shares
-
Shares Outstanding
-

Gaming Corps Executives and Management Board

8 members · avg. age 61 · 13 % women

Management

JK

Mr. Juha Kauppinen

Chief Executive Officer · since 2018

BB

Mr. Bulent Balikci

Chief Financial Officer, Director · since 2018

EM

Ms. Erika Mattsson

Chief Communications Officer

JC

Mr. John Chasoulidis

Chief Product Officer

ML

Mr. Mats Lundin

Chief Commercial Officer

Board of Directors

CT

Mr. Claes Tellman (61)

Chairman of the Board · since 2016

DB

Mr. Daniel Borth

Director of Gaming · since 2017

DR

Mr. Daniel Reden

Director

Frequently asked questions about Gaming Corps

The business model of Gaming Corps AB is focused on game development and publishing. As a gaming company, Gaming Corps AB creates and markets innovative and entertaining video games across various platforms. The company strives to develop a diverse portfolio of games that cater to different genres and target audiences. They aim to generate revenue through the sales of their games and associated merchandise, as well as through partnerships and collaborations with other industry players. Gaming Corps AB constantly aims to create engaging and immersive gaming experiences for players worldwide, contributing to their overall growth and success in the gaming industry.

Gaming Corps AB is primarily active in the gaming industry.

Gaming Corps AB faces competition from various companies in the market. Some of the key competitors of Gaming Corps AB include industry giants such as Electronic Arts (EA), Activision Blizzard, and Ubisoft. These companies are also renowned for their successful gaming franchises and have a significant market presence. Gaming Corps AB competes with these competitors in terms of game development, publishing, and capturing the attention of gamers worldwide. As Gaming Corps AB continues to innovate and deliver exceptional gaming experiences, it strives to stay ahead of the competition and carve its niche in the gaming industry.

Gaming Corps AB is a Swedish game development company founded in 2014. With a strong focus on video game development, the company creates and publishes high-quality games for various platforms. The team comprises experienced professionals with a deep passion for gaming, contributing to their success in delivering engaging and immersive gaming experiences. Gaming Corps AB strives to meet the demands of the ever-evolving gaming industry by constantly innovating and leveraging cutting-edge technologies. Their commitment to quality and dedication to player satisfaction have earned them a reputable position in the gaming market. With their promising history and expertise, Gaming Corps AB continues to evolve as a leading player in the gaming industry.

Gaming Corps AB has achieved several significant milestones in its journey. The company successfully launched its first mobile game, "Gaming Corps Universe", which garnered positive reviews from players and industry experts. Additionally, Gaming Corps AB entered into strategic partnerships with renowned game developers, expanding its portfolio and market reach. The company also secured funding from investors, fueling its growth and development. Furthermore, Gaming Corps AB received recognition for its innovative gameplay and captivating storytelling in its games. These milestones showcase Gaming Corps AB's commitment to providing high-quality gaming experiences and its ability to establish itself as a prominent player in the gaming industry.

Gaming Corps AB is primarily present in Sweden, where its headquarters are located. The company has a strong local presence with operations and partnerships within the gaming industry throughout the country. Additionally, Gaming Corps AB has expanded its market reach through international collaborations and partnerships, establishing a presence in various regions worldwide. By combining its Swedish base with global connections, Gaming Corps AB aims to leverage diverse markets and expand its business opportunities across multiple countries and regions.

Gaming Corps AB represents a set of values and corporate philosophy centered around innovation, creativity, and excellence in the gaming industry. The company aims to develop unique gaming experiences that captivate players and push the boundaries of gaming technology. Gaming Corps AB strives for transparency, integrity, and a strong commitment to quality in all its endeavors. The company's dedication to customer satisfaction and a strong work ethic fuels its success and growth in the market. Gaming Corps AB's visionary approach and focus on delivering exceptional gaming content make it a leading player in the industry.

Converted at the current exchange rate, the Gaming Corps share trades at 0.09 EUR (0.94 SEK).

Gaming Corps AB is a Swedish company that specializes in the development, publishing, and marketing of computer games, mobile applications, and platforms. The company was founded in 2013 and is headquartered in Uppsala, Sweden. The business model of Gaming Corps AB consists of various divisions. The first division is the development of computer games. The company works closely with experienced developers to produce innovative, creative, and high-quality computer games. This includes both original IP addresses and licensed content from third parties. The second division of Gaming Corps AB is the publishing of computer games. The company has extensive experience in publishing computer games on various platforms such as PC, console, and mobile devices. Gaming Corps AB ensures that the games maintain a high standard and are easily accessible on different platforms. The third division of Gaming Corps AB is the mobile game development studios. This includes both classic games and AR apps and platforms specifically designed for mobile devices. The company has experience in developing games that run on various mobile platforms such as iOS and Android. Another important activity of Gaming Corps AB is the marketing of computer games on various platforms. The company has a team of experienced marketers who ensure that the games are carefully promoted on different platforms. Various marketing strategies are used to ensure that the games reach a large number of users. The company also offers consulting services for other developers who want to publish their own computer games. By collaborating with Gaming Corps AB, developers can benefit from the company's extensive experience in the development, marketing, and publishing of computer games. Overall, Gaming Corps AB offers a variety of products and services. These include computer games, mobile applications, AR apps and platforms, marketing services, and consulting services. The company has established itself as a major player in the gaming industry and follows an agile and flexible business model that can quickly adapt to changes in the industry. Through collaboration with talented developers, an experienced marketing team, and a team-oriented approach, Gaming Corps AB creates high-quality and successful computer games. The company's goal is to continue developing and publishing innovative and creative games that reach and inspire a large number of users.

The revenue cannot currently be calculated for Gaming Corps.

The profit cannot currently be calculated for Gaming Corps.

The P/E ratio cannot be calculated for Gaming Corps at the moment.

The P/S cannot be calculated for Gaming Corps currently.

The Eulerpool Quality Score for Gaming Corps is 4/10.

The ISIN of Gaming Corps is SE0014694691. The ISIN (International Securities Identification Number) is a globally unique identifier for securities.

The WKN of Gaming Corps is A2QAC0. The WKN (Wertpapierkennnummer) is a six-digit German security identification number.

The ticker of Gaming Corps is GCOR.ST. The ticker symbol is used to trade Gaming Corps shares on the stock exchange.

Gaming Corps paid dividends every year for the past 0 years.

Gaming Corps is assigned to the 'Communication' sector.

The dividends of Gaming Corps are distributed in SEK.

All fundamentals and in-depth analysis of Gaming Corps

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