Reallusion

Reallusion Tangible Book Value per Share

The Tangible Book Value per Share of Reallusion (6882.TWO) as of Oct 31, 2026 is 11.64 TWD. In the previous year, Tangible Book Value per Share was 12.24 TWD — a change of -4.91% (lower).

Tangible Book Value per Share

11.64TWD

YoY

-4.91%

Last updated:

Tangible Book Value per Share of Reallusion is 2025 11.64 TWD. Tangible Book Value per Share of Reallusion was 2024 12.24 TWD. It decreases by -4.91% lower compared to the previous year.

The Reallusion Tangible Book Value per Share history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Tangible Book Value per Share
Date
Tangible Book Value per Share
Jan 1, 2019
6.90 TWD
Jan 1, 2020
10.12 TWD
Jan 1, 2021
11.68 TWD
Jan 1, 2022
14.14 TWD
Jan 1, 2023
13.31 TWD
Jan 1, 2024
12.24 TWD
Jan 1, 2025
11.64 TWD
The Reallusion Tangible Book Value per Share history
YEARTangible Book Value per ShareYoY
11.64TWD-4.91%
12.24TWD-8.07%
13.31TWD-5.86%
14.14TWD+21.12%
11.68TWD+15.34%
10.12TWD+46.64%
6.90TWD—

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Reallusion Stock analysis

What does Reallusion do? Reallusion, Inc. generates revenue through its three-dimensional cinematic animation tools, targeting consumers, students, and professionals. The company offers three major animation software products: Character Creator for 3D character creation, iClone for 3D character animation, and Cartoon Animator for 2D character animation. Additionally, Reallusion operates three content platforms—ActorCore, Content Store, and Marketplace—which sell character assets, boutique content, and developer content respectively. The primary markets for these products are Taiwan and the United States, where the company focuses its sales efforts. The firm's main revenue streams come from software licenses and content sales on its platforms. Character Creator, iClone, and Cartoon Animator are sold directly to end-users, while ActorCore, Content Store, and Marketplace facilitate transactions between creators and buyers of animation assets. Reallusion's target segments include individual users, educational institutions, and professional animation studios, all of whom rely on the company's tools for creating cinematic content. Reallusion's business model centers on providing integrated solutions for character creation and animation, with its platforms acting as marketplaces for supplementary content. The company's products are designed to serve a broad audience, from hobbyists to industry professionals, ensuring consistent demand across different user segments. By combining software sales with content marketplace revenue, Reallusion maximizes its value proposition for the animation community. Reallusion is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Reallusion stock

Tangible Book Value per Share of Reallusion is 11.64 TWD in 2025.

Tangible Book Value per Share of Reallusion changed from 12.24 TWD to 11.64 TWD, representing a -4.91% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Tangible Book Value per Share Reallusion since 2006 – with annual values, charts, and detailed analysis.

Tangible book value per share excludes intangible assets and goodwill, providing a more conservative measure of per-share net asset value.

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Balance Sheet — Reallusion

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