Overactive Media

Overactive Media Tangible Book Value per Share

The Tangible Book Value per Share of Overactive Media (OAM.V) as of Oct 29, 2026 is 0.22 CAD. In the previous year, Tangible Book Value per Share was 0.03 CAD — a change of 737.28% (higher).

Tangible Book Value per Share

0.22CAD

YoY

737.28%

Last updated:

Tangible Book Value per Share of Overactive Media is 2025 0.22 CAD. Tangible Book Value per Share of Overactive Media was 2024 0.03 CAD. It decreases by 737.28% higher compared to the previous year.

The Overactive Media Tangible Book Value per Share history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Tangible Book Value per Share
Date
Tangible Book Value per Share
Jan 1, 2019
0.07 CAD
Jan 1, 2020
0.43 CAD
Jan 1, 2021
-0.10 CAD
Jan 1, 2022
-0.11 CAD
Jan 1, 2023
-0.09 CAD
Jan 1, 2024
0.03 CAD
Jan 1, 2025
0.22 CAD
The Overactive Media Tangible Book Value per Share history
YEARTangible Book Value per ShareYoY
0.22CAD+737.28%
0.03CAD-130.25%
-0.09CAD-18.76%
-0.11CAD+6.00%
-0.10CAD-123.98%
0.43CAD+534.49%
0.07CAD—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Overactive Media Stock analysis

What does Overactive Media do? OverActive Media Corp generates revenue through its Team Operations segment, which includes league share payouts from esports pro leagues and tournament prize winnings. The Business Operations segment drives income from surrounding partnerships, team merchandise sales, and live event sales. The company owns and operates esports teams across multiple leagues, including the Toronto Defiant in the Overwatch League, the Toronto Ultra in the Call of Duty League, the MAD Lions in the League of Legends European Championship, and the MAD Lions in the VALORANT Challengers League North America. These teams serve audiences in Canada, the United States, and Europe, where the company focuses on esports, videogames, content creation, and live events. The firm's revenue streams are derived from its integrated portfolio of esports teams and audience engagement activities. Team merchandise sales and live event sales are key components of the Business Operations segment, while league share payouts and tournament prize winnings form the foundation of the Team Operations segment. The company's presence in three geographic regions—Canada, the United States, and Europe—supports its operations across these markets, leveraging its team franchises to drive engagement and monetization. OverActive Media Corp's business model centers on owning and operating esports teams within major leagues, such as the Overwatch League, Call of Duty League, League of Legends European Championship, and VALORANT Challengers League North America. By operating under team names like Toronto Defiant, Toronto Ultra, and MAD Lions, the company creates brand recognition and drives sales of merchandise and event tickets. These activities are conducted across Canada, the United States, and Europe, where the company focuses on esports, media, and entertainment. Overactive Media is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Overactive Media stock

Tangible Book Value per Share of Overactive Media is 0.22 CAD in 2025.

Tangible Book Value per Share of Overactive Media changed from 0.03 CAD to 0.22 CAD, representing a 737.28% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Tangible Book Value per Share Overactive Media since 2006 – with annual values, charts, and detailed analysis.

Tangible book value per share excludes intangible assets and goodwill, providing a more conservative measure of per-share net asset value.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Balance Sheet — Overactive Media

All Key Metrics — Overactive Media