Netmarble

Netmarble Tangible Book Value per Share

The Tangible Book Value per Share of Netmarble (251270.KS) as of Oct 12, 2026 is 30,448.63 KRW. In the previous year, Tangible Book Value per Share was 25,705.26 KRW — a change of 18.45% (higher).

Tangible Book Value per Share

30,448.63KRW

YoY

18.45%

Last updated:

Tangible Book Value per Share of Netmarble is 2025 30,448.63 KRW. Tangible Book Value per Share of Netmarble was 2024 25,705.26 KRW. It decreases by 18.45% higher compared to the previous year.

The Netmarble Tangible Book Value per Share history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Tangible Book Value per Share
Date
Tangible Book Value per Share
Jan 1, 2018
36,173.67 KRW
Jan 1, 2019
36,328.33 KRW
Jan 1, 2020
48,729.47 KRW
Jan 1, 2021
20,040.39 KRW
Jan 1, 2022
22,080.54 KRW
Jan 1, 2023
20,731.04 KRW
Jan 1, 2024
25,705.26 KRW
Jan 1, 2025
30,448.63 KRW
The Netmarble Tangible Book Value per Share history
YEARTangible Book Value per ShareYoY
30,448.63KRW+18.45%
25,705.26KRW+23.99%
20,731.04KRW-6.11%
22,080.54KRW+10.18%
20,040.39KRW-58.87%
48,729.47KRW+34.14%
36,328.33KRW+0.43%
36,173.67KRW-1.22%
36,620.60KRW+357.32%
8,007.62KRW+10.57%
7,242.35KRW+127.09%
3,189.23KRW—
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Netmarble Stock analysis

What does Netmarble do? Netmarble Corp is a South Korean company that was founded in 2000 and has since become one of the world's leading providers of mobile games. The company specializes in free-to-play games for iOS and Android smartphones and tablets. Currently, over 6,000 employees work for the company, which generates revenues of over $2.4 billion. The company was founded in 2000 by brothers Bang Jun-Hyuk and Bang Jun-Mo, along with another business partner. Netmarble initially started with the development of online games for PC, but in 2010, it shifted its focus to mobile games for iOS and Android. The breakthrough for Netmarble came in 2012 when it released its first mobile game, the role-playing game "Seven Knights". Since then, the company has released numerous successful games and has become one of the leading providers of mobile games worldwide. Netmarble's business model relies on a free-to-play approach, where games are free to download and play, but customers have the option to purchase virtual currency within the game to unlock advantages or new content. This model has proven successful in the gaming industry and allows Netmarble to build a wide user base. The company also focuses on developing "Games as a Service", continuously expanding games with new content and features to maintain player motivation. Netmarble's portfolio includes a variety of games that can be categorized into different genres: - Role-Playing Games (RPGs): Netmarble specializes in the development of role-playing games, such as "Lineage 2 Revolution", "Blade & Soul Revolution", or "The King of Fighters Allstar". These games are characterized by detailed storytelling and character development. - Sports simulations: Netmarble also offers sports enthusiasts entertaining options to play their favorite sports on mobile devices, with titles like "Baseball Star", "Fishing Strike", or "Golf Star". - Puzzle and strategy games: Netmarble has released numerous successful puzzle and strategy games, including "Marvel Future Fight", "StoneAge World", or "Magic: ManaStrike". In addition to these genres, the company operates several online platforms where players can connect and interact. One example is the platform "Joycity", which serves as a common meeting point for players of Netmarble games. As one of the leading providers of mobile games worldwide, Netmarble has released numerous successful titles. Some of the company's most well-known games include "Lineage 2 Revolution", an MMORPG based on the "Lineage" PC game series, "Marvel Future Fight", an action RPG featuring popular Marvel characters like Spider-Man, Iron Man, and Captain America, "StoneAge World", a puzzle RPG where players fight against wild animals and build their own settlement, and "The King of Fighters Allstar", a beat 'em up game where players compete with characters from the "King of Fighters" universe. Netmarble aims to provide its players with high-quality and entertaining games tailored to their needs and preferences. With a diverse portfolio of titles in different genres and a strong focus on Games as a Service, Netmarble is one of the leading players in the mobile games industry. Netmarble is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Netmarble stock

Tangible Book Value per Share of Netmarble is 30,448.63 KRW in 2025.

Tangible Book Value per Share of Netmarble changed from 25,705.26 KRW to 30,448.63 KRW, representing a 18.45% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Tangible Book Value per Share Netmarble since 2006 – with annual values, charts, and detailed analysis.

Tangible book value per share excludes intangible assets and goodwill, providing a more conservative measure of per-share net asset value.

Access this data via the Eulerpool API

Balance Sheet — Netmarble

All Key Metrics — Netmarble