NanoTech Entertainment

NanoTech Entertainment EV/EBIT

EV/EBIT (Enterprise Value to EBIT) of NanoTech Entertainment (NTEK) as of Oct 31, 2026.

EV/EBIT

-0.00

YoY

-384.80%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of NanoTech Entertainment is 2016 -0.00 . EV/EBIT (Enterprise Value to EBIT) of NanoTech Entertainment was 2015 0.00 . It decreases by -384.80% lower compared to the previous year.

The NanoTech Entertainment EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/EBIT
Date
EV/EBIT
Jan 1, 2009
0.00 USD
Jan 1, 2010
0.00 USD
Jan 1, 2011
0.00 USD
Jan 1, 2012
0.00 USD
Jan 1, 2013
0.00 USD
Jan 1, 2014
-0.00 USD
Jan 1, 2015
0.00 USD
Jan 1, 2016
-0.00 USD
The NanoTech Entertainment EV/EBIT history
YEAREV/EBITYoY
-0.00-384.80%
0.00-108.21%
-0.00—
0.00—
0.00—
0.00—
0.00—
0.00—

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NanoTech Entertainment Valuation

Details

Historical Valuation Multiples

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Price-to-Earnings Ratio (P/E)

The P/E ratio divides NanoTech Entertainment's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates NanoTech Entertainment's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots NanoTech Entertainment's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if NanoTech Entertainment grows earnings faster than its peers.

NanoTech Entertainment Stock analysis

What does NanoTech Entertainment do? NanoTech Entertainment Inc is an American company based in San Jose, California, specializing in the development and marketing of digital entertainment products. The company was founded in 2004 and has since established itself as a provider of innovative technologies and products. The company initially focused on developing software and hardware for the video game market, with a focus on creating games and peripherals that would offer players an unparalleled experience. In the late 2000s, NanoTech expanded its business model to include digital entertainment products. NanoTech's business model revolves around developing innovative technologies and products to provide customers with a unique entertainment experience. This includes developing hardware and software in the field of consumer electronics, as well as selling digital products such as movies, TV series, and music through the internet or smart TVs. NanoTech divides its activities into three main departments: development, production, and distribution. The development department specializes in utilizing machine learning and artificial intelligence to provide users with the best dynamic experience possible. The production department focuses on creating videos, TV series, and music titles, with a focus on marketing content to achieve long-term growth through innovative technologies and high quality. The distribution department offers popular content from film studios, music labels, and exclusive partners as a platform for customers. This includes content distribution through streaming platforms to provide users with a satisfying offering. Some of NanoTech's products include various digital entertainment products in the field of consumer electronics. One of the company's most well-known products is the NanoTech Duck, a gaming hardware that offers a revolutionary gaming experience through its gesture-based interface. NanoTech also offers Ultra HD 4K televisions with crystal-clear screens for an impressive visual experience, as well as the NanoTech OTT Networks streaming platform, which offers a wide range of films, TV series, and music titles through partnerships with various studios, labels, and exclusive partners. Overall, NanoTech Entertainment Inc is an innovative and forward-thinking company specializing in the development of hardware and software in the field of consumer electronics and digital content. By combining artificial intelligence, streaming platforms, and high-quality products, customers can enjoy unique entertainment experiences. NanoTech Entertainment is one of the most popular companies on Eulerpool.

Frequently Asked Questions about NanoTech Entertainment stock

On Eulerpool you can find the complete historical development of EV/EBIT (Enterprise Value to EBIT) NanoTech Entertainment since 2006 – with annual values, charts, and detailed analysis.

The EV/EBIT ratio measures a company's enterprise value relative to its operating earnings. It accounts for debt, making it useful for comparing companies with different capital structures.

EV/EBIT = Enterprise Value / Earnings Before Interest and Taxes

To evaluate EV/EBIT (Enterprise Value to EBIT)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBIT (Enterprise Value to EBIT).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBIT (Enterprise Value to EBIT)'s NanoTech Entertainment with sector peers and the industry average to assess whether it is attractive.

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