Movie Games Stock

Movie Games EV/EBIT

The EV/EBIT (Enterprise Value to EBIT) of Movie Games (MOV.WA) as of Aug 5, 2026 is 31.84. In the previous year, EV/EBIT (Enterprise Value to EBIT) was -2.48 — a change of -1,386.02% (higher).

EV/EBIT

31.84

YoY

-1,386.02%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of Movie Games is 2026 31.84 . EV/EBIT (Enterprise Value to EBIT) of Movie Games was 2025 -2.48 . It decreases by -1,386.02% higher compared to the previous year.

The Movie Games EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

PRICE-TO-EBIT
Date
PRICE-TO-EBIT
Jan 1, 2017
0.00 base
Jan 1, 2018
74.10 base
Jan 1, 2019
92.40 base
Jan 1, 2020
59.76 base
Jan 1, 2021
74.42 base
Jan 1, 2022
-17.95 base
Jan 1, 2023
-7.05 base
Jan 1, 2024
64.71 base
YEARPRICE-TO-EBIT
2024 64.71
2023 -7.05
2022 -17.95
2021 74.42
2020 59.76
2019 92.40
2018 74.10
2017 -
2016 -
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Movie Games Valuation

Details

Historical Valuation Multiples

Price-to-Earnings Ratio (P/E)

The P/E ratio divides Movie Games's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates Movie Games's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots Movie Games's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if Movie Games grows earnings faster than its peers.

Movie Games Stock analysis

What does Movie Games do? Movie Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Movie Games stock

EV/EBIT (Enterprise Value to EBIT) of Movie Games is 31.84 in 2026.

EV/EBIT (Enterprise Value to EBIT) of Movie Games changed from -2.48 to 31.84, representing a -1,386.02% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/EBIT (Enterprise Value to EBIT) Movie Games since 2006 – with annual values, charts, and detailed analysis.

The EV/EBIT ratio measures a company's enterprise value relative to its operating earnings. It accounts for debt, making it useful for comparing companies with different capital structures.

EV/EBIT = Enterprise Value / Earnings Before Interest and Taxes

To evaluate EV/EBIT (Enterprise Value to EBIT)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBIT (Enterprise Value to EBIT).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBIT (Enterprise Value to EBIT)'s Movie Games with sector peers and the industry average to assess whether it is attractive.

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Valuation — Movie Games

All Key Metrics — Movie Games