Mgame

Mgame EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of Mgame (058630.KQ) as of Oct 25, 2026 is 39.45. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was 2.25 — a change of 1,656.09% (higher).

EV/FCF

39.45

YoY

1,656.09%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of Mgame is 2025 39.45 . EV/FCF (Enterprise Value to Free Cash Flow) of Mgame was 2024 2.25 . It decreases by 1,656.09% higher compared to the previous year.

The Mgame EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2018
-690.22 KRW
Jan 1, 2019
11.31 KRW
Jan 1, 2020
6.09 KRW
Jan 1, 2021
3.08 KRW
Jan 1, 2022
0.51 KRW
Jan 1, 2023
-0.00 KRW
Jan 1, 2024
2.25 KRW
Jan 1, 2025
39.45 KRW
The Mgame EV/FCF history
YEAREV/FCFYoY
39.45+1,656.09%
2.25-45,708.74%
-0.00-100.97%
0.51-83.59%
3.08-49.43%
6.09-46.15%
11.31-101.64%
-690.22-4,550.26%
15.51-98.47%
1,013.38+5,646.35%
17.64-5.28%
18.62—

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Mgame Stock analysis

What does Mgame do? Mgame Corp develops and distributes game software including MMORPGs, FPS games, sports games, RPGs, casual games, and Web board games. The company sells its products domestically via its portal site www.mgames.com and internationally through www.netgame.com and www.mgame.jp. It generates revenue from game sales, online game services, and advertising services provided to users on its platforms. Domestic consumers and international users in overseas markets are the primary customers for its game offerings and advertising services. Mgame Corp's product portfolio features a variety of game genres targeting different player segments. The company's domestic market focuses on Korean users through www.mgames.com while overseas markets are served through www.netgame.com and www.mgame.jp. Advertising services are integrated into its game platforms to generate additional revenue streams. The firm's business model combines direct game sales with advertising revenue from its online platforms. The company's revenue streams include game distribution, online game services, and advertising services. Domestic users purchase game products through www.mgames.com, while international users access services via www.netgame.com and www.mgame.jp. Advertising services are provided across all platforms to monetize user engagement on its gaming sites. Mgame is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Mgame stock

EV/FCF (Enterprise Value to Free Cash Flow) of Mgame is 39.45 in 2025.

EV/FCF (Enterprise Value to Free Cash Flow) of Mgame changed from 2.25 to 39.45, representing a 1,656.09% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) Mgame since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s Mgame with sector peers and the industry average to assess whether it is attractive.

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