Live Motion Games

Live Motion Games EV/OCF

The EV/OCF (Enterprise Value to Operating Cash Flow) of Live Motion Games (LMG.WA) as of Oct 20, 2026 is -1.77. In the previous year, EV/OCF (Enterprise Value to Operating Cash Flow) was 2.90 — a change of -161.08% (lower).

EV/OCF

-1.77

YoY

-161.08%

Last updated:

EV/OCF (Enterprise Value to Operating Cash Flow) of Live Motion Games is 2024 -1.77 . EV/OCF (Enterprise Value to Operating Cash Flow) of Live Motion Games was 2023 2.90 . It decreases by -161.08% lower compared to the previous year.

The Live Motion Games EV/OCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/OCF
Date
EV/OCF
Jan 1, 2019
-2.17 PLN
Jan 1, 2020
-0.76 PLN
Jan 1, 2021
-0.45 PLN
Jan 1, 2022
-82.29 PLN
Jan 1, 2023
2.90 PLN
Jan 1, 2024
-1.77 PLN
The Live Motion Games EV/OCF history
YEAREV/OCFYoY
-1.77-161.08%
2.90-103.52%
-82.29+18,056.65%
-0.45-40.47%
-0.76-64.90%
-2.17—

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Live Motion Games Stock analysis

What does Live Motion Games do? Live Motion Games SA develops and distributes computer games, focusing on simulators, city-builders, and survival titles for the medium-budget segment. The company creates games both independently and on behalf of external publishers, collaborating with partners like The First Explorers Sp. z o.o. and Games Republic Sp. z o.o. to produce and publish titles under their own brand or in partnership with investors. The firm's revenue comes from game sales and licensing, targeting players who prefer mid-range budget experiences. External publishers and investors fund development, while the company handles production and distribution, leveraging established partnerships to reach audiences seeking accessible gaming content. Games Republic Sp. z o.o. and The First Explorers Sp. z o.o. are key collaborators, providing investment and distribution channels. The company monetizes through direct sales of its titles and partnerships, ensuring consistent revenue streams without relying on external platforms or third-party marketplaces. Live Motion Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Live Motion Games stock

EV/OCF (Enterprise Value to Operating Cash Flow) of Live Motion Games is -1.77 in 2024.

EV/OCF (Enterprise Value to Operating Cash Flow) of Live Motion Games changed from 2.90 to -1.77, representing a -161.08% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EV/OCF (Enterprise Value to Operating Cash Flow) Live Motion Games since 2006 – with annual values, charts, and detailed analysis.

EV/OCF compares enterprise value to operating cash flow, measuring how much investors pay per unit of cash generated from operations.

To evaluate EV/OCF (Enterprise Value to Operating Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/OCF (Enterprise Value to Operating Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/OCF (Enterprise Value to Operating Cash Flow)'s Live Motion Games with sector peers and the industry average to assess whether it is attractive.

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Valuation — Live Motion Games

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