Kin-Ei

Kin-Ei EBIT Growth

The Year-over-Year EBIT Growth of Kin-Ei (9636.T) as of Nov 15, 2026 is 6.69 %. In the previous year, Year-over-Year EBIT Growth was 10.50 % — a change of -36.26% (lower).

EBIT Growth

6.69 %

YoY

-36.26%

Last updated:

Year-over-Year EBIT Growth of Kin-Ei is 2026 6.69 % . Year-over-Year EBIT Growth of Kin-Ei was 2025 10.50 % . It decreases by -36.26% lower compared to the previous year.

The Kin-Ei EBIT Growth history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT Growth
Date
EBIT Growth
Jan 1, 2019
-4.47 JPY
Jan 1, 2020
13.10 JPY
Jan 1, 2021
-57.85 JPY
Jan 1, 2022
51.75 JPY
Jan 1, 2023
23.03 JPY
Jan 1, 2024
46.28 JPY
Jan 1, 2025
10.50 JPY
Jan 1, 2026
6.69 JPY
The Kin-Ei EBIT Growth history
YEAREBIT GrowthYoY
6.69 %-36.26%
10.50 %-77.31%
46.28 %+100.93%
23.03 %-55.50%
51.75 %-189.46%
-57.85 %-541.58%
13.10 %-392.92%
-4.47 %-138.83%
11.52 %+104.50%
5.63 %-63.97%
15.63 %-57.01%
36.36 %—

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Kin-Ei Stock analysis

What does Kin-Ei do? Kin-Ei Corp. generates revenue through its Cinema Amusement segment, which operates Apollo Cinema 8, a complex with eight screens, and game centers. The Real Estate segment provides tenant leasing services and related offerings. The Cinema Amusement segment serves moviegoers and gamers, while the Real Estate segment caters to commercial tenants seeking leasing solutions. Apollo Cinema 8 and game centers are key revenue drivers within the entertainment sector, and leasing services attract businesses requiring office or retail space. Kin-Ei Corp. targets customers in the entertainment and real estate markets, with Apollo Cinema 8 and game centers appealing to local audiences for leisure activities. The Real Estate segment focuses on leasing properties to businesses, creating steady income streams from tenant agreements. Revenue is derived from ticket sales, concessions, and game center operations in the Cinema Amusement segment, alongside rental income from the Real Estate segment. The company's business model relies on dual revenue streams: entertainment services at Apollo Cinema 8 and game centers, and property leasing in the Real Estate segment. Apollo Cinema 8's eight screens and game centers form the core of the Cinema Amusement segment, while tenant leasing defines the Real Estate segment's operations. These segments together serve distinct customer groups within Osaka's local economy. Kin-Ei is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Kin-Ei stock

Year-over-Year EBIT Growth of Kin-Ei is 6.69 % in 2026.

On Eulerpool you can find the complete historical development of Year-over-Year EBIT Growth Kin-Ei since 2006 – with annual values, charts, and detailed analysis.

EBIT growth measures the percentage change in operating earnings. It shows whether a company's core operations are becoming more profitable.

To evaluate Year-over-Year EBIT Growth's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Year-over-Year EBIT Growth.

Year-over-Year EBIT Growth's is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Year-over-Year EBIT Growth's Kin-Ei historically and in real time.

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