Global Interactive Technologies

Global Interactive Technologies R&D per Employee

The R&D Spending per Employee of Global Interactive Technologies (GITS) as of Oct 22, 2026 is 4,188.39 USD. In the previous year, R&D Spending per Employee was 1,546.97 USD — a change of 170.75% (higher).

R&D per Employee

4,188.39USD

YoY

170.75%

Last updated:

R&D Spending per Employee of Global Interactive Technologies is 2023 4,188.39 USD. R&D Spending per Employee of Global Interactive Technologies was 2022 1,546.97 USD. It decreases by 170.75% higher compared to the previous year.

The Global Interactive Technologies R&D per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

R&D per Employee
Date
R&D per Employee
Jan 1, 2021
7,584.03 USD
Jan 1, 2022
1,546.97 USD
Jan 1, 2023
4,188.39 USD
The Global Interactive Technologies R&D per Employee history
YEARR&D per EmployeeYoY
4,188.39USD+170.75%
1,546.97USD-79.60%
7,584.03USD—

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Global Interactive Technologies Stock analysis

What does Global Interactive Technologies do? Global Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Global Interactive Technologies stock

R&D Spending per Employee of Global Interactive Technologies is 4,188.39 USD in 2023.

R&D Spending per Employee of Global Interactive Technologies changed from 1,546.97 USD to 4,188.39 USD, representing a 170.75% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of R&D Spending per Employee Global Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

R&D per employee shows the research and development investment allocated per employee. Higher values indicate innovation-focused companies.

R&D Spending per Employee's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track R&D Spending per Employee's Global Interactive Technologies historically and in real time.

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