Gaeasoft

Gaeasoft EBITDA per Employee

The EBITDA per Employee of Gaeasoft (051160.KQ) as of Oct 20, 2026 is 156.08 M KRW. In the previous year, EBITDA per Employee was 258.30 M KRW — a change of -39.57% (lower).

EBITDA per Employee

156.08 MKRW

YoY

-39.57%

Last updated:

EBITDA per Employee of Gaeasoft is 2025 156.08 M KRW. EBITDA per Employee of Gaeasoft was 2024 258.30 M KRW. It decreases by -39.57% lower compared to the previous year.

The Gaeasoft EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2018
11.30 M KRW
Jan 1, 2019
34.00 M KRW
Jan 1, 2020
103.67 M KRW
Jan 1, 2021
99.78 M KRW
Jan 1, 2022
69.74 M KRW
Jan 1, 2023
187.70 M KRW
Jan 1, 2024
258.30 M KRW
Jan 1, 2025
156.08 M KRW
The Gaeasoft EBITDA per Employee history
YEAREBITDA per EmployeeYoY
156.08 MKRW-39.57%
258.30 MKRW+37.61%
187.70 MKRW+169.13%
69.74 MKRW-30.10%
99.78 MKRW-3.76%
103.67 MKRW+204.95%
34.00 MKRW+200.92%
11.30 MKRW-16.51%
13.53 MKRW-145.73%
-29.59 MKRW+733.10%
-3.55 MKRW+101.36%
-1.76 MKRW—

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Gaeasoft Stock analysis

What does Gaeasoft do? GAEASOFT develops and operates wired and wireless systems, generating revenue through its mobile segment and online advertising segment. The mobile segment offers mobile solutions, services, platforms, and infrastructure including messaging, download, community, and location-based services. The online advertising segment provides online marketing, strategic planning, advertising design, and event promotion services. Clients purchasing these services include businesses seeking mobile solutions and advertising needs, with the mobile segment targeting users of mobile platforms and the online advertising segment targeting businesses requiring digital marketing support. GAEASOFT's mobile segment focuses on delivering mobile infrastructure and services like messaging and location-based solutions, while its online advertising segment handles advertising materials design, production, and event promotion. The company monetizes through these two distinct business segments, with the mobile segment catering to mobile platform users and the online advertising segment serving businesses needing digital advertising services. Revenue streams are derived from both segments without specifying exact figures or customer names beyond the described services. The company's business model relies on the dual segments: mobile solutions for end-user services and online advertising for marketing support. Mobile infrastructure services such as messaging and location-based services drive revenue in the mobile segment, while advertising design, production, and event promotion generate income in the online advertising segment. Both segments operate independently but contribute to the company's overall revenue without overlap in service delivery. Gaeasoft is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Gaeasoft stock

EBITDA per Employee of Gaeasoft is 156.08 M KRW in 2025.

EBITDA per Employee of Gaeasoft changed from 258.30 M KRW to 156.08 M KRW, representing a -39.57% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee Gaeasoft since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's KRW is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's Gaeasoft historically and in real time.

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