Daewon Media Co

Daewon Media Co EBITDA

The EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Daewon Media Co (048910.KQ) as of Nov 13, 2026 is 10.00 B KRW. In the previous year, EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) was 10.65 B KRW — a change of -6.09% (lower).

EBITDA

10.00 BKRW

YoY

-6.09%

Last updated:

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Daewon Media Co is 2025 10.00 B KRW. EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Daewon Media Co was 2024 10.65 B KRW. It decreases by -6.09% lower compared to the previous year.

The Daewon Media Co EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA
Date
EBITDA
Jan 1, 2017
7.59 B KRW
Jan 1, 2018
6.30 B KRW
Jan 1, 2019
5.54 B KRW
Jan 1, 2020
10.38 B KRW
Jan 1, 2021
13.82 B KRW
Jan 1, 2022
16.88 B KRW
Jan 1, 2024
10.65 B KRW
Jan 1, 2025
10.00 B KRW
The Daewon Media Co EBITDA history
YEAREBITDAYoY
10.00 BKRW-6.09%
10.65 BKRW-36.91%
16.88 BKRW+22.13%
13.82 BKRW+33.17%
10.38 BKRW+87.32%
5.54 BKRW-12.00%
6.30 BKRW-17.04%
7.59 BKRW+221.80%
2.36 BKRW-38.13%
3.81 BKRW+89.35%
2.01 BKRW—

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Daewon Media Co Stock analysis

What does Daewon Media Co do? Daewon Media Co Ltd generates revenue through its animation production division, which creates and distributes imported animations. The character licensing and merchandising division sells toys, character goods, games, and trading card games featuring Crayon Shin-Chan, Slam Dunk, Power Rangers, and other licensed characters. The game division develops software under the Nintendo brand and online games based on animation characters, while the digital contents distribution platform offers comics, animations, and games via its online service. The company's subsidiaries and affiliates handle animation broadcasting, game terminals, software distribution, and cartoon publishing to support its core business segments. Daewon Media's primary customers include consumers purchasing licensed merchandise, game players engaging with Nintendo-branded software, and subscribers accessing digital content through its platform. The company's revenue streams are derived from the sale of physical and digital products, with a focus on character-based entertainment. Its business model emphasizes leveraging popular franchises like Crayon Shin-Chan and Slam Dunk to drive both merchandise sales and digital content consumption. The company's strategic shift in 2014, when it sold its shares in Bandai Korea Co., Ltd., allowed it to concentrate on its core animation and digital content operations. This move reinforced its position in character licensing and digital distribution, aligning with its focus on animation-based products and services. Daewon Media's revenue is primarily generated through the sale of character-related merchandise, game software, and digital content access. Daewon Media Co is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Daewon Media Co stock

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Daewon Media Co is 10.00 B KRW in 2025.

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Daewon Media Co changed from 10.65 B KRW to 10.00 B KRW, representing a -6.09% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) Daewon Media Co since 2006 – with annual values, charts, and detailed analysis.

EBITDA measures operating performance before the impact of financial structure, tax environment, and non-cash depreciation charges.

EBITDA = EBIT + Depreciation & Amortization

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s KRW is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s Daewon Media Co historically and in real time.

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Income Statement — Daewon Media Co

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