D-Box Technologies

D-Box Technologies Gross Margin

The Gross Margin of D-Box Technologies (DBO.TO) as of Nov 4, 2026 is 51.46 %. In the previous year, Gross Margin was 52.18 % — a change of -1.39% (lower).

Gross Margin

51.46 %

YoY

-1.39%

Last updated:

Gross Margin of D-Box Technologies is 2026 51.46 % . Gross Margin of D-Box Technologies was 2025 52.18 % . It decreases by -1.39% lower compared to the previous year.

D-Box Technologies's gross margin stands at 51.5%, broadly stable from 52.3% several years earlier.

The D-Box Technologies Gross Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Gross Margin
Date
Gross Margin
Jan 1, 2019
54.85 CAD
Jan 1, 2020
53.82 CAD
Jan 1, 2021
37.09 CAD
Jan 1, 2022
52.30 CAD
Jan 1, 2023
100.00 CAD
Jan 1, 2024
47.12 CAD
Jan 1, 2025
52.18 CAD
Jan 1, 2026
51.46 CAD
The D-Box Technologies Gross Margin history
YEARGross MarginYoY
51.46 %-1.39%
52.18 %+10.73%
47.12 %-52.88%
100.00 %+91.22%
52.30 %+40.98%
37.09 %-31.08%
53.82 %-1.88%
54.85 %+7.75%
50.91 %-1.50%
51.68 %+1.13%
51.11 %+13.28%
45.11 %+0.88%
44.72 %+10,016.29%
0.44 %+9.80%
0.40 %-8.96%
0.44 %-1.61%
0.45 %+18.37%
0.38 %+4.23%
0.36 %-15.79%
0.43 %—

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D-Box Technologies Stock analysis

What does D-Box Technologies do? D-Box Technologies, Inc. designs, manufactures, and commercializes haptic systems that deliver motion effects tailored to visual content. The company's products are integrated into platforms, seats, and other products across entertainment and simulation markets. Motion experiences are provided in over 720 auditorium screens across more than 40 countries, serving both the entertainment market and the simulation and training markets. The firm focuses on two primary markets with its motion systems. The entertainment market includes movie theaters, home entertainment, sim racing, gaming, and attractions and theme parks. The simulation and training markets utilize D-Box's technology for specialized applications. The company's motion systems are programmed specifically for each visual content, enhancing user engagement in these sectors. D-Box's products are deployed in more than 720 auditorium screens globally, demonstrating significant market penetration. D-Box Technologies generates revenue through the sale and integration of its haptic systems into various products and platforms. The company targets customers in the entertainment and simulation markets, including movie theaters, home entertainment systems, sim racing, gaming, simulation and training applications, and theme parks. Its technology is embedded in products that deliver motion experiences, creating a direct revenue stream from these market segments. D-Box Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about D-Box Technologies stock

Gross Margin of D-Box Technologies is 51.46 % in 2026.

Gross Margin of D-Box Technologies changed from 52.18 % to 51.46 %, representing a -1.39% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Gross Margin D-Box Technologies since 2006 – with annual values, charts, and detailed analysis.

Gross Margin measures the percentage of revenue remaining after COGS. Higher gross margins indicate more efficient production and stronger pricing power.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Gross Margin's D-Box Technologies with sector peers and the industry average to assess whether it is attractive.

To evaluate Gross Margin's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Gross Margin.

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