Clickstream Tangible Book Value per Share
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Tangible Book Value per Share of Clickstream (CLIS) as of Nov 12, 2026.
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Tangible Book Value per Share
-0.00USD
Last updated:
Tangible Book Value per Share of Clickstream is 2010 -0.00 USD. Tangible Book Value per Share of Clickstream was 2009 - USD. It decreases by % lower compared to the previous year.
The Clickstream Tangible Book Value per Share history
3 Years
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Max
Tangible Book Value per Share
Date
Tangible Book Value per Share
Jan 1, 2007
0.00 USD
Jan 1, 2008
0.00 USD
Jan 1, 2009
-0.00 USD
Jan 1, 2010
-0.00 USD
| YEAR | Tangible Book Value per Share | YoY |
|---|---|---|
| -0.00USD | -75.23% | |
| -0.00USD | -170.00% | |
| 0.00USD | 0.00% | |
| 0.00USD | — |
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Clickstream Stock analysis
What does Clickstream do? ClickStream Corp develops mobile applications and digital gaming platforms including WinQuik, HeyPal, Nifter, and Joey’s Animal Kingdom. WinQuik is a free-to-play synchronized mobile application where users compete to win real money and prizes. HeyPal focuses on language learning through user exchanges with social media features like posts and media uploads to language boards. Nifter operates as a music marketplace for non-fungible tokens on the Ethereum blockchain. Joey’s Animal Kingdom is a children’s entertainment and education app featuring animals and creatures. The company monetizes through WinQuik’s competitive gameplay, HeyPal’s social features, Nifter’s NFT transactions, and Joey’s Animal Kingdom’s educational content. WinQuik attracts users seeking real-money rewards, HeyPal appeals to language learners and social media users, Nifter targets NFT collectors and music enthusiasts, and Joey’s Animal Kingdom serves parents and educators looking for children’s educational apps.
The company generates revenue from WinQuik’s in-app purchases and prize distributions, HeyPal’s premium features and advertising, Nifter’s transaction fees on NFT sales, and Joey’s Animal Kingdom’s subscription model and in-app purchases. WinQuik users pay for enhanced gameplay and prize access, HeyPal users access premium language tools and ads, Nifter charges fees for NFT transactions, and Joey’s Animal Kingdom offers subscription tiers and virtual goods. The primary customer segments are competitive gamers, language learners, NFT collectors, and educational parents.
ClickStream Corp’s products target distinct markets: WinQuik for competitive mobile gaming, HeyPal for global language exchange, Nifter for blockchain-based music NFTs, and Joey’s Animal Kingdom for children’s education. Revenue streams include in-app purchases, subscriptions, transaction fees, and advertising. The company’s brands are marketed to specific user groups: WinQuik to gamers, HeyPal to language learners, Nifter to blockchain enthusiasts, and Joey’s Animal Kingdom to parents and educators. The firm’s focus on disrupting conventional industries drives its product development and monetization strategies. Clickstream is one of the most popular companies on Eulerpool.
Frequently Asked Questions about Clickstream stock
On Eulerpool you can find the complete historical development of Tangible Book Value per Share Clickstream since 2006 – with annual values, charts, and detailed analysis.
Tangible book value per share excludes intangible assets and goodwill, providing a more conservative measure of per-share net asset value.
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Balance Sheet — Clickstream
Total AssetsCurrent AssetsCash & EquivalentsReceivablesInventoryProperty, Plant & EquipmentGoodwillIntangible AssetsEquityLiabilitiesDebtCurrent LiabilitiesLong-term DebtShort-term DebtRetained EarningsBook Value per ShareTangible Book Value per ShareWorking CapitalInvestmentsAccounts PayableNon-Current AssetsShort-Term InvestmentsLong-Term InvestmentsNet DebtTreasury StockMinority InterestDeferred Tax LiabilitiesNet Tangible AssetsGoodwill/AssetsIntangibles/Assets
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