And Factory

And Factory EV/EBITDA

The EV/EBITDA (Enterprise Value to EBITDA) of And Factory (7035.T) as of Nov 12, 2026 is 250.03. In the previous year, EV/EBITDA (Enterprise Value to EBITDA) was -7.21 — a change of -3,568.51% (higher).

EV/EBITDA

250.03

YoY

-3,568.51%

Last updated:

EV/EBITDA (Enterprise Value to EBITDA) of And Factory is 2026 250.03 . EV/EBITDA (Enterprise Value to EBITDA) of And Factory was 2025 -7.21 . It decreases by -3,568.51% higher compared to the previous year.

The And Factory EV/EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/EBITDA
Date
EV/EBITDA
Jan 1, 2019
3.16 JPY
Jan 1, 2020
-25.69 JPY
Jan 1, 2021
-64.65 JPY
Jan 1, 2022
81.13 JPY
Jan 1, 2023
31.09 JPY
Jan 1, 2024
-4.24 JPY
Jan 1, 2025
-7.21 JPY
Jan 1, 2026
250.03 JPY
The And Factory EV/EBITDA history
YEAREV/EBITDAYoY
250.03-3,568.51%
-7.21+70.11%
-4.24-113.63%
31.09-61.68%
81.13-225.49%
-64.65+151.64%
-25.69-912.68%
3.16-45.05%
5.75-45.88%
10.63-94.45%
191.62—

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And Factory Stock analysis

What does And Factory do? and Factory, Inc. generates revenue through three segments: the Smartphone APP segment offers the strongest series bulletin board application, which recruits partners for multiplayer games and distributes services via platforms like App Store. The IoT segment develops IoT platform applications for managing multiple devices and provides accommodation area technology services. The Other segment operates an advertising agency that distributes ads through the company's smartphone apps or media. Clients include game companies seeking strategy partnerships, IoT device operators, and advertisers using the company's platforms for ad distribution. The company's products are the strongest series application, IoT platform applications, and advertising distribution services. Brands involved are the strongest series and the IoT platform applications. The primary buyers are game companies for the Smartphone APP segment, IoT device operators for the IoT segment, and advertisers for the Other segment. These segments target businesses in gaming, IoT, and digital advertising markets. Revenue streams are derived from app distribution fees, IoT service subscriptions, and advertising agency commissions. The Smartphone APP segment earns through partner recruitment and App Store distribution. The IoT segment charges for platform access and accommodation technology. The Other segment generates income from ad placements on company-managed media. The company monetizes its platform infrastructure across gaming, IoT, and advertising verticals. And Factory is one of the most popular companies on Eulerpool.

Frequently Asked Questions about And Factory stock

EV/EBITDA (Enterprise Value to EBITDA) of And Factory is 250.03 in 2026.

EV/EBITDA (Enterprise Value to EBITDA) of And Factory changed from -7.21 to 250.03, representing a -3,568.51% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/EBITDA (Enterprise Value to EBITDA) And Factory since 2006 – with annual values, charts, and detailed analysis.

The EV/EBITDA ratio is a widely used valuation metric that compares a company's enterprise value to its EBITDA. It normalizes for differences in capital structure, taxation, and depreciation policies.

To evaluate EV/EBITDA (Enterprise Value to EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBITDA (Enterprise Value to EBITDA).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBITDA (Enterprise Value to EBITDA)'s And Factory with sector peers and the industry average to assess whether it is attractive.

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Valuation — And Factory

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