Esports Entertainment Group (GMBL) Stock Price

Esports Entertainment Group Price

🇲🇹Düsseldorf·CLOSED
0.15USD
Market closed
Today +/-
Today %

Esports Entertainment Group (GMBL) Stock | ISIN US29667K6038 | WKN A2PY51. The current Esports Entertainment Group stock price is 0.15 USD (2026). Revenue is 434.46 M USD. Net income is -304,442 USD. The P/E ratio is -0.84. Market capitalization is 172,500 USD. Esports Entertainment Group operates in the Cyclical consumption sector.

Esports Entertainment Group stock price

Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Esports Entertainment Group over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Esports Entertainment Group stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Esports Entertainment Group's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Esports Entertainment Group Stock Price History
DateEsports Entertainment Group Price
Access this data via the Eulerpool API

Esports Entertainment Group Revenue, EBIT, Net Income

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  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2008
0 USD
0 USD
0 USD
Jan 1, 2009
0 USD
-20,000 USD
-20,000 USD
Jan 1, 2013
0 USD
-70,000 USD
-70,000 USD
Jan 1, 2014
0 USD
-130,000 USD
-130,000 USD
Jan 1, 2015
0 USD
-300,000 USD
-300,000 USD
Jan 1, 2016
0 USD
-350,000 USD
-340,000 USD
Jan 1, 2017
0 USD
-750,000 USD
-840,000 USD
Jan 1, 2018
0 USD
-2.01 M USD
-2.03 M USD
Jan 1, 2019
0 USD
-3.01 M USD
-6.38 M USD
Jan 1, 2020
0 USD
-4.05 M USD
-10.35 M USD
Jan 1, 2021
16.78 M USD
-23.04 M USD
-26.37 M USD
Jan 1, 2022
58.35 M USD
-42.61 M USD
-102.92 M USD
Jan 1, 2023
22.97 M USD
-20.67 M USD
-33.63 M USD
Invalid Date
8.77 M USD
-26.11 M USD
-44 M USD
Invalid Date
6.53 M USD
-8.47 M USD
-7.67 M USD

Esports Entertainment Group Income Statement, Balance Sheet, Cash Flow Statement

Last updated Jun 10, 2026, 5:52 PM
 
REVENUE (M USD)
REVENUE GROWTH (%)
GROSS MARGIN (%)
GROSS INCOME (M USD)
NET INCOME (M USD)
NET INCOME GROWTH (%)
SHARES (M)
DOCUMENTS
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Esports Entertainment Group generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Esports Entertainment Group retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Esports Entertainment Group's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Esports Entertainment Group has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Esports Entertainment Group's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

Esports Entertainment Group stock margins

The Esports Entertainment Group margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Esports Entertainment Group. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Esports Entertainment Group.
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  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2008
61.73 %
0 %
0 %
Jan 1, 2009
61.73 %
- %
- %
Jan 1, 2013
61.73 %
- %
- %
Jan 1, 2014
61.73 %
- %
- %
Jan 1, 2015
61.73 %
- %
- %
Jan 1, 2016
61.73 %
- %
- %
Jan 1, 2017
61.73 %
- %
- %
Jan 1, 2018
61.73 %
- %
- %
Jan 1, 2019
61.73 %
- %
- %
Jan 1, 2020
61.73 %
- %
- %
Jan 1, 2021
53.16 %
-137.31 %
-157.15 %
Jan 1, 2022
58.59 %
-73.02 %
-176.38 %
Jan 1, 2023
61.73 %
-89.99 %
-146.41 %
Invalid Date
61.73 %
-297.67 %
-501.59 %
Invalid Date
61.73 %
-129.69 %
-117.52 %

Esports Entertainment Group Stock Revenue, EBIT, Earnings per Share

The Esports Entertainment Group earnings per share therefore indicates how much revenue Esports Entertainment Group has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
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  • Max

Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2008
0 USD
0 USD
0 USD
Jan 1, 2009
0 USD
-0.22 USD
-0.22 USD
Jan 1, 2013
0 USD
-3.5 USD
-3.5 USD
Jan 1, 2014
0 USD
-3.25 USD
-3.25 USD
Jan 1, 2015
0 USD
-7.5 USD
-7.5 USD
Jan 1, 2016
0 USD
-7 USD
-6.8 USD
Jan 1, 2017
0 USD
-15 USD
-16.8 USD
Jan 1, 2018
0 USD
-33.5 USD
-33.83 USD
Jan 1, 2019
0 USD
-50.17 USD
-106.33 USD
Jan 1, 2020
0 USD
-57.86 USD
-147.86 USD
Jan 1, 2021
104.88 USD
-144 USD
-164.81 USD
Jan 1, 2022
201.21 USD
-146.93 USD
-354.9 USD
Jan 1, 2023
13.43 USD
-12.09 USD
-19.67 USD
Invalid Date
7.63 USD
-15.27 USD
-38.26 USD
Invalid Date
5.68 USD
-4.95 USD
-6.67 USD

Esports Entertainment Group business model & stock analysis

Esports Entertainment Group, Inc. operates as an online gambling platform. The company operates entities across three pillars, such as Esports Entertainment, Esports Wagering, and iGaming and Traditional Sports Betting. The Company’s multiplayer video games include real-time strategy, fighting, first-person shooter and multiplayer online battle arena games. Its esports games include Dota 2, League of Legends, Counter Strike, Smite, StarCraft II, Hearthstone and Fortnite. The company also includes games which can be played by amateurs on the Sony PlayStation, Microsoft Xbox and Nintendo Switch. The Vie.gg brand is focused on offering online wagering on the range of esports events broadcast, the Argyll Brands offer online users traditional casino style games such as poker, craps or slots, as well as offering online wagering on traditional sporting events such as soccer, horse racing and football. The company also provides live and online events and tournaments where gamers can compete.

Esports Entertainment Group Segments

Esports Entertainment Group Revenue by Segment

  • 3 Years

  • Max

Online Betting and Casino Revenues
Esports and Other Revenues
Esport Service Revenues
Details
Date
Online Betting and Casino Revenues
Esports and Other Revenues
Esport Service Revenues
Jan 1, 2021
15.82 M USD
0 USD
959,860 USD
Jan 1, 2022
53.1 M USD
5.25 M USD
0 USD
Jan 1, 2023
19.69 M USD
3.28 M USD
0 USD

Esports Entertainment Group Revenue by Region

  • 3 Years

  • Max

Other Countries
International
United States
Details
Date
Other Countries
International
United States
Jan 1, 2021
0 USD
16.11 M USD
671,519 USD
Jan 1, 2022
53.55 M USD
0 USD
4.8 M USD
Jan 1, 2023
20.47 M USD
0 USD
2.5 M USD

Esports Entertainment Group Eulerpool Fair Value

Esports Entertainment Group historical P/E ratio, EBIT multiple, and P/S ratio

Esports Entertainment Group annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

Esports Entertainment Group shares outstanding

The number of shares was Esports Entertainment Group in 2025 — This indicates how many shares 1.71 M is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
  • 3 Years

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Number of stocks
Details
Date
Number of stocks
Jan 1, 2008
9.17 M base_Shares
Jan 1, 2009
90,000 base_Shares
Jan 1, 2013
20,000 base_Shares
Jan 1, 2014
40,000 base_Shares
Jan 1, 2015
40,000 base_Shares
Jan 1, 2016
50,000 base_Shares
Jan 1, 2017
50,000 base_Shares
Jan 1, 2018
60,000 base_Shares
Jan 1, 2019
60,000 base_Shares
Jan 1, 2020
70,000 base_Shares
Jan 1, 2021
160,000 base_Shares
Jan 1, 2022
290,000 base_Shares
Jan 1, 2023
1.71 M base_Shares
Invalid Date
1.71 M base_Shares
Invalid Date
1.71 M base_Shares
Price targets and forecasts for Esports Entertainment Group are not yet available.

Esports Entertainment Group Earnings Estimates

Esports Entertainment Group Earnings Estimates

DateEPS estimateRevenue EstimateQuarterly report
11/19/2024-1.66USD1.63 MUSD2025 Q1
5/19/2023-0.09USD12.24 MUSD2023 Q3
2/20/2023-0.11USD11.41 MUSD2023 Q2
11/29/2022-0.19USD11.34 MUSD2023 Q1
11/22/2022-0.19USD11.34 MUSD2023 Q1
10/13/2022-0.37USD11.17 MUSD2022 Q4
5/23/2022-0.5USD17.11 MUSD2022 Q3
2/22/2022-0.31USD21.63 MUSD2022 Q2
11/15/2021-0.36USD16.62 MUSD2022 Q1
10/13/2021-0.23USD9.11 MUSD2021 Q4

Esports Entertainment Group shareholder structure

% Name
0.05678%
Ayrton Capital LLC
Ayrton Capital LLC
%
Qube Research & Technologies Ltd
Qube Research & Technologies Ltd
%
Level Four Advisory Services, LLC
Level Four Advisory Services, LLC
%
Osaic Holdings, Inc.
Osaic Holdings, Inc.
%
Schonfeld Strategic Advisors LLC
Schonfeld Strategic Advisors LLC
%
Independent Financial Partners
Independent Financial Partners
%
Focused Wealth Management, Inc.
Focused Wealth Management, Inc.
%
International Assets Investment Management, LLC
International Assets Investment Management, LLC
%
Morgan Stanley Smith Barney LLC
Morgan Stanley Smith Barney LLC
%
Virtu Americas LLC
Virtu Americas LLC

Esports Entertainment Group Executives and Management Board

AI

Mr. Alex Igelman

(57)

Chief Executive Officer

Compensation418,312 USD
LR

Ms. Lydia Roy

(50)

Group General Counsel and Compliance, Corporate Secretary

Compensation250,000 USD
MV

Mr. Michael Villani

(47)

Chief Financial Officer, Principal Accounting Officer

Compensation227,500 USD
DM

Mr. Damian Mathews

(51)

Director · since 2020

Compensation175,834 USD
JB

Ms. Jan Jones Blackhurst

(74)

Independent Chairman of the Board

Compensation15,000 USD

Esports Entertainment Group Supply Chain

Frequently asked questions about Esports Entertainment Group

All fundamentals and in-depth analysis of Esports Entertainment Group

Our stock analysis for Esports Entertainment Group Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Esports Entertainment Group Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.