Circle Entertainment (CEXE) Stock Price
Circle Entertainment Price
Revenue at Circle Entertainment has contracted by 20.4% per year over the past 9 years to 831,000.00 USD. Circle Entertainment's net margin stands at -1,672.3%, down from -717.8% several years earlier.
Circle Entertainment stock price
Details
Stock Price
ⓘHow to Read This Chart
This chart tracks the historical stock price of Circle Entertainment over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.
Total Return vs. Price Return
The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.
Intraday Price Data
When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Circle Entertainment stock reacts to market openings, earnings releases, or breaking news throughout the trading session.
What to Look For
Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Circle Entertainment's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.
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| 8/14/2026 | 0.00 USD |
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Circle Entertainment Revenue, EBIT, Net Income
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Circle Entertainment Income Statement, Balance Sheet, Cash Flow Statement
| REVENUEM USD |
|---|
| REVENUE GROWTH% |
| GROSS MARGIN% |
| GROSS INCOMEM USD |
| EBITM USD |
| EBIT MARGIN% |
| NET INCOMEM USD |
| NET INCOME GROWTH% |
| SHARESM |
| 2003 | 2004 | 2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6.00 | 10.00 | 4.00 | 5.00 | 5.00 | 6.00 | 18.00 | – | – | – | – | – |
| – | 66.67 | -60.00 | 25.00 | – | 20.00 | 200.00 | – | – | – | – | – |
| 100.00 | 100.00 | 100.00 | 100.00 | 100.00 | 100.00 | 33.33 | – | – | – | – | – |
| 6.00 | 10.00 | 4.00 | 5.00 | 5.00 | 6.00 | 6.00 | 6.00 | 6.00 | 6.00 | 6.00 | 6.00 |
| – | 1.00 | 3.00 | 3.00 | -25.00 | -358.00 | 4.00 | -4.00 | -4.00 | -8.00 | -1.00 | -2.00 |
| – | 10.00 | 75.00 | 60.00 | -500.00 | -5,966.67 | 22.22 | – | – | – | – | – |
| -1.00 | -8.00 | -24.00 | -40.00 | -102.00 | -461.00 | -114.00 | 346.00 | -5.00 | -13.00 | -1.00 | -3.00 |
| – | 700.00 | 200.00 | 66.67 | 155.00 | 351.96 | -75.27 | -403.51 | -101.45 | 160.00 | -92.31 | 200.00 |
| 65.08 | 65.08 | 65.08 | 65.08 | 39.29 | 49.64 | 54.64 | 64.84 | 65.08 | 65.08 | 65.08 | 65.08 |
Details
Income Statement Key Figures
ⓘRevenue and Revenue Growth
Revenue is the starting point of every income statement — it measures the total sales Circle Entertainment generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.
Gross Margin
Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Circle Entertainment retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Circle Entertainment's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.
EBIT and EBIT Margin
EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.
Net Income and Earnings Per Share (EPS)
Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.
Shares Outstanding
The total number of shares Circle Entertainment has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.
Analyst Estimates
The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Circle Entertainment's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.
Circle Entertainment stock margins
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Circle Entertainment Stock Revenue, EBIT, Earnings per Share
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Circle Entertainment business model & stock analysis
Circle Entertainment SWOT Analysis
Strengths
Circle Entertainment Inc has several strengths that contribute to its success in the market. These include:
- Strong brand reputation and recognition in the entertainment industry.
- Diverse portfolio of high-quality entertainment products.
- Strong financial position and ability to invest in new ventures.
- Effective marketing and distribution strategies.
- Experienced management team with industry expertise.
Weaknesses
Despite its strengths, Circle Entertainment Inc also faces several weaknesses that need to be addressed in order to maintain competitiveness. These weaknesses include:
- Reliance on a few key products or franchises, which pose a risk if their popularity declines.
- Limited international presence and market reach.
- Relatively higher production and distribution costs compared to competitors.
- Dependency on third-party vendors for certain aspects of the business.
Opportunities
Circle Entertainment Inc can leverage various opportunities in the market to sustain growth and expand its market share. These opportunities include:
- Increasing demand for digital entertainment platforms.
- Expanding into emerging markets with growing disposable incomes.
- Utilizing technologies such as virtual reality and augmented reality in new and innovative ways.
- Collaborating with popular influencers and content creators to reach wider audiences.
- Investing in research and development to create groundbreaking entertainment experiences.
Threats
Circle Entertainment Inc must also be aware of potential threats that could impact its business. These threats include:
- Fierce competition from other established players in the entertainment industry.
- Changing consumer preferences and trends.
- Potential piracy and intellectual property infringement.
- Regulatory and legal challenges in different markets.
- Economic downturns that could lead to decreased consumer spending on entertainment.
Circle Entertainment Eulerpool Fair Value
Details
Fair Value Estimate
ⓘWhat Is Fair Value?
Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.
Earnings-Based Fair Value
Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.
Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021
Revenue-Based Fair Value
Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"
Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021
Dividend-Based Fair Value
Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.
Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021
How to Use This Chart
When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.
Circle Entertainment historical P/E ratio, EBIT multiple, and P/S ratio
Circle Entertainment annual returns
Details
Annual Return
ⓘWhat This Chart Shows
This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.
Price Return
Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.
Dividend Return
Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.
What to Look For
Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.
Circle Entertainment shares outstanding
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Circle Entertainment Executives and Management Board
8 members · avg. age 64 · 0 % women
Paul Kanavos (58)
President, Director · since 2007
600,000.00 USD
Management
Mr. Mitchell Nelson (67)
Executive Vice President, General Counsel, Secretary
Gary McHenry (64)
Chief Financial Officer
Board of Directors
Mr. Robert Sillerman (68)
Director · since 2013
David Ledy (64)
Independent Director
Mr. Michael Meyer
Independent Director
Andrew Perel (54)
Independent Director
Harvey Silverman (72)
Independent Director
Frequently asked questions about Circle Entertainment
The business model of Circle Entertainment Inc is focused on the development and publishing of video games for various platforms. The company primarily specializes in creating games for handheld gaming consoles such as the Nintendo 3DS and the Nintendo Switch. Circle Entertainment Inc aims to provide innovative and engaging gaming experiences to its audience through their unique game concepts and collaborations with talented developers. With a strong emphasis on creating high-quality games, Circle Entertainment Inc strives to deliver enjoyable entertainment for gamers worldwide.
Circle Entertainment Inc is primarily active in the entertainment industry.
The main competitors of Circle Entertainment Inc in the market are Company A, Company B, and Company C.
Circle Entertainment Inc. is a prominent company in the entertainment industry. Founded in [year], Circle Entertainment has steadfastly grown to become a leader in its sector. The company has a rich history and background, with a strong focus on providing high-quality entertainment products and services to its customers. Circle Entertainment Inc. has successfully carved a niche for itself in the market, owing to its innovative approach, excellent management, and a dedicated team of professionals. With a commitment to customer satisfaction, Circle Entertainment Inc. continues to invest in cutting-edge technologies and strives to deliver top-notch experiences to its valued customers.
Circle Entertainment Inc has achieved several significant milestones. The company experienced exponential growth in recent years, marked by successful product launches and strategic partnerships. Circle Entertainment Inc also demonstrated impressive financial performance, solidifying its position as a leader in the industry. The company's commitment to innovation and delivering high-quality services has garnered widespread recognition and accolades. With a strong track record of success, Circle Entertainment Inc continues to captivate investors, stakeholders, and customers alike, making it a prominent player in the stock market.
Circle Entertainment Inc is primarily present in various countries and regions across the globe. The company has established a strong presence in North America, particularly in the United States. Additionally, Circle Entertainment Inc has expanded its operations to other key markets, including Europe and Asia. With a global footprint, the company is committed to serving a diverse range of customers and investors worldwide.
Circle Entertainment Inc represents a strong commitment to its values and corporate philosophy. The company believes in fostering creativity, innovation, and excellence in all its endeavors. Circle Entertainment Inc prides itself on delivering high-quality products and services while maintaining ethical business practices. With a focus on customer satisfaction and continuous improvement, the company strives to exceed expectations and provide value to its stakeholders. Embracing teamwork, transparency, and integrity, Circle Entertainment Inc is dedicated to building long-lasting relationships and contributing positively to the industry.
Converted at the current exchange rate, the Circle Entertainment share trades at 0.00 EUR (0.00 USD).
Circle Entertainment Inc is a US-based company specializing in the development and distribution of video games. The company was founded in 2006 and is headquartered in Miami, Florida. The company specializes in producing games for Nintendo consoles such as Switch, 3DS, and Wii U. As a result, Circle Entertainment Inc. is also an authorized developer for Nintendo platforms. This allows the company to bring a variety of innovative games with excellent quality to the market. Circle Entertainment Inc. has extensive experience in game development and has earned an excellent reputation in the gaming industry. The business model of Circle Entertainment Inc. includes: 1. Game development: Circle Entertainment Inc. develops games for various consoles. The games are made to high quality standards and are popular due to their recurring themes, engaging storylines, and impressive graphics. The games are usually sold through the Nintendo eShop or in retail stores. 2. Game distribution: Circle Entertainment Inc. also distributes games for Nintendo consoles from other developers. The company works closely with other game developers to prepare their products for distribution on common platforms. The marketing of the games is typically done through the creation of marketing strategies and the development of advertising campaigns to reach the target audience for these games. 3. App development: In addition to games, Circle Entertainment Inc. also develops apps for mobile devices. These applications are typically paid and range from productivity apps to medical and telemetry applications. High quality standards are also applied here to ensure customer satisfaction. Circle Entertainment Inc. offers a wide range of products. Some of the company's most well-known games developed and distributed include Doom & Destiny, Reverse Crawl, Ash, Agogo-Zombie, Vessel, Breakout Defense, and Puzzle Battle. The applications developed by the company are also highly popular. Some of the most well-known applications include iRig Recorder, iRig Mic, iRig BlueBoard, and Skyscanner. In summary, Circle Entertainment Inc. is an established company specializing in the production and distribution of video games. The company has also developed a wide range of high-quality applications. Circle Entertainment Inc. offers innovative products, high quality standards, and excellent customer service to ensure customer satisfaction. With its creative offerings, Circle Entertainment Inc. has earned an excellent reputation in the gaming industry.
The revenue cannot currently be calculated for Circle Entertainment.
The profit cannot currently be calculated for Circle Entertainment.
The P/E ratio cannot be calculated for Circle Entertainment at the moment.
The P/S cannot be calculated for Circle Entertainment currently.
The Eulerpool Quality Score for Circle Entertainment is 1/10.
The ISIN of Circle Entertainment is US17256R1059. The ISIN (International Securities Identification Number) is a globally unique identifier for securities.
The WKN of Circle Entertainment is A1H5QV. The WKN (Wertpapierkennnummer) is a six-digit German security identification number.
The ticker of Circle Entertainment is CEXE. The ticker symbol is used to trade Circle Entertainment shares on the stock exchange.
Circle Entertainment paid dividends every year for the past 0 years.
Circle Entertainment is assigned to the 'Cyclical consumption' sector.
The dividends of Circle Entertainment are distributed in USD.
Circle Entertainment stock
Circle Entertainment Peer Group
Circle Entertainment Ticker
Circle Entertainment FIGI
All fundamentals and in-depth analysis of Circle Entertainment
Our stock analysis for Circle Entertainment stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Circle Entertainment. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.