Circle Entertainment (CEXE) Stock Price

Circle Entertainment Price

OTC·CLOSED
0.00USD+0.00 (+0.00 %)
Market closed

Revenue at Circle Entertainment has contracted by 20.4% per year over the past 9 years to 831,000.00 USD. Circle Entertainment's net margin stands at -1,672.3%, down from -717.8% several years earlier.

Circle Entertainment stock price

Volume
Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of Circle Entertainment over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how Circle Entertainment stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing Circle Entertainment's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

Circle Entertainment Stock Price History
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Circle Entertainment Revenue, EBIT, Net Income

  • 3 Years

  • 5 Years

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  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2007
5.15 M USD
-25.95 M USD
-102.37 M USD
Jan 1, 2008
6.01 M USD
-358.63 M USD
-461.82 M USD
Jan 1, 2009
18.85 M USD
4.40 M USD
-114.68 M USD
Jan 1, 2010
0.00 USD
-4.36 M USD
346.81 M USD
Jan 1, 2011
0.00 USD
-4.76 M USD
-5.28 M USD
Jan 1, 2012
831,000.00 USD
-8.83 M USD
-13.90 M USD
Jan 1, 2013
0.00 USD
-1.08 M USD
-1.80 M USD
Jan 1, 2014
0.00 USD
-2.52 M USD
-3.28 M USD

Circle Entertainment Income Statement, Balance Sheet, Cash Flow Statement

Last updated Aug 17, 2026, 12:13 AM
 
REVENUEM USD
REVENUE GROWTH%
GROSS MARGIN%
GROSS INCOMEM USD
EBITM USD
EBIT MARGIN%
NET INCOMEM USD
NET INCOME GROWTH%
SHARESM
200320042005200620072008200920102011201220132014
6.0010.004.005.005.006.0018.00
66.67-60.0025.0020.00200.00
100.00100.00100.00100.00100.00100.0033.33
6.0010.004.005.005.006.006.006.006.006.006.006.00
1.003.003.00-25.00-358.004.00-4.00-4.00-8.00-1.00-2.00
10.0075.0060.00-500.00-5,966.6722.22
-1.00-8.00-24.00-40.00-102.00-461.00-114.00346.00-5.00-13.00-1.00-3.00
700.00200.0066.67155.00351.96-75.27-403.51-101.45160.00-92.31200.00
65.0865.0865.0865.0839.2949.6454.6464.8465.0865.0865.0865.08
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales Circle Entertainment generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue Circle Entertainment retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare Circle Entertainment's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares Circle Entertainment has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against Circle Entertainment's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

Circle Entertainment stock margins

The Circle Entertainment margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Circle Entertainment. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Circle Entertainment.
  • 3 Years

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  • Max

Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2007
100.00 %
-503.98 %
-1,988.11 %
Jan 1, 2008
100.00 %
-5,968.25 %
-7,685.39 %
Jan 1, 2009
100.00 %
23.33 %
-608.34 %
Jan 1, 2010
100.00 %
- %
- %
Jan 1, 2011
100.00 %
- %
- %
Jan 1, 2012
100.00 %
-1,062.46 %
-1,672.32 %
Jan 1, 2013
100.00 %
- %
- %
Jan 1, 2014
100.00 %
- %
- %

Circle Entertainment Stock Revenue, EBIT, Earnings per Share

The Circle Entertainment earnings per share therefore indicates how much revenue Circle Entertainment has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
  • 3 Years

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Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2007
0.13 USD
-0.66 USD
-2.61 USD
Jan 1, 2008
0.12 USD
-7.22 USD
-9.30 USD
Jan 1, 2009
0.35 USD
0.08 USD
-2.10 USD
Jan 1, 2010
0.00 USD
-0.07 USD
5.35 USD
Jan 1, 2011
0.00 USD
-0.07 USD
-0.08 USD
Jan 1, 2012
0.01 USD
-0.14 USD
-0.21 USD
Jan 1, 2013
0.00 USD
-0.02 USD
-0.03 USD
Jan 1, 2014
0.00 USD
-0.04 USD
-0.05 USD

Circle Entertainment business model & stock analysis

Circle Entertainment Inc. is a Japanese developer and publisher of video games. The company was founded in 2006 and has since made a name for itself in the gaming industry. It is based in Tokyo, Japan and was founded by Chris Chou. Circle Ent. has a worldwide network and releases many games for the European and North American markets as well. The company operates under a classic developer and publisher model. It develops games for major platforms such as Nintendo Switch, Nintendo 3DS, PC, and mobile devices like smartphones and tablets. It also collaborates with other developers and publishers to release games for its own platforms. Over the years, Circle Ent. has gained expertise in developing games for the handheld market. In 2019, it won the Softs-Mode Award for the best handheld game, recognizing its work on games for Nintendo platforms. Circle Ent. is divided into several divisions: development, publishing, and distribution. Its development team uses modern technologies and tools to create high-quality games. Circle Ent. games are known for their intuitive gameplay mechanics, appealing graphics, and immersive audio. The company also ensures that each game has a unique charm and atmosphere. In terms of publishing, Circle Ent. has strong relationships with other developers and publishers and releases numerous games for them. This allows other companies to bring their games to the market through an established platform, while benefiting from Circle Ent.'s experience and network. Circle Ent. also operates its own distribution channels and acts as a retailer for digital games. This includes popular platforms such as Steam, Google Play, and the Nintendo eShop. This allows players to purchase and download games or acquire physical copies in stores. Circle Ent. offers a wide range of video games, including complex RPGs and classic arcade games. The company has a preference for producing nostalgic titles that pay homage to popular classics from the 80s and 90s. Some of its popular games include Mercenaries Wings: The False Phoenix, Parascientific Escape: Crossing at the Farthest Horizon, Puzzle Labyrinth, Witch & Hero, Fairune Collection, and Psycho Pigs. In summary, Circle Entertainment Inc. is an experienced and established developer and publisher of video games. It specializes in producing games for Nintendo platforms and operates worldwide. With its model of development, publishing, and distribution, Circle Ent. is known for delivering high-quality games.

Circle Entertainment SWOT Analysis

Strengths

Circle Entertainment Inc has several strengths that contribute to its success in the market. These include:

  • Strong brand reputation and recognition in the entertainment industry.
  • Diverse portfolio of high-quality entertainment products.
  • Strong financial position and ability to invest in new ventures.
  • Effective marketing and distribution strategies.
  • Experienced management team with industry expertise.

Weaknesses

Despite its strengths, Circle Entertainment Inc also faces several weaknesses that need to be addressed in order to maintain competitiveness. These weaknesses include:

  • Reliance on a few key products or franchises, which pose a risk if their popularity declines.
  • Limited international presence and market reach.
  • Relatively higher production and distribution costs compared to competitors.
  • Dependency on third-party vendors for certain aspects of the business.

Opportunities

Circle Entertainment Inc can leverage various opportunities in the market to sustain growth and expand its market share. These opportunities include:

  • Increasing demand for digital entertainment platforms.
  • Expanding into emerging markets with growing disposable incomes.
  • Utilizing technologies such as virtual reality and augmented reality in new and innovative ways.
  • Collaborating with popular influencers and content creators to reach wider audiences.
  • Investing in research and development to create groundbreaking entertainment experiences.

Threats

Circle Entertainment Inc must also be aware of potential threats that could impact its business. These threats include:

  • Fierce competition from other established players in the entertainment industry.
  • Changing consumer preferences and trends.
  • Potential piracy and intellectual property infringement.
  • Regulatory and legal challenges in different markets.
  • Economic downturns that could lead to decreased consumer spending on entertainment.

Circle Entertainment Eulerpool Fair Value

Details

Fair Value Estimate

What Is Fair Value?

Fair value is an estimate of what a stock is truly "worth" based on its financial fundamentals, independent of the current market price. If the calculated fair value is above the current share price, the stock may be undervalued — and vice versa. This chart shows three different fair value approaches so you can cross-check them against each other.

Earnings-Based Fair Value

Calculated by multiplying the current earnings per share (EPS) by the average historical P/E ratio over a selected multi-year period. The smoothing over several years filters out temporary spikes or dips. If this fair value exceeds the market price, it suggests the stock is cheap relative to its earning power.

Example: Fair Value (Earnings) 2022 = EPS 2022 × Average P/E 2019–2021

Revenue-Based Fair Value

Derived by multiplying revenue per share by the average historical price-to-sales ratio. This method is particularly useful for companies with volatile or temporarily depressed earnings, as revenue tends to be more stable than profits. It answers: "At what price has the market historically valued each dollar of this company's sales?"

Example: Fair Value (Revenue) 2022 = Revenue per Share 2022 × Average P/S 2019–2021

Dividend-Based Fair Value

Calculated by dividing the dividend per share by the average historical dividend yield. This approach is most relevant for mature, consistently dividend-paying companies. If the resulting fair value is higher than the current price, it implies the stock offers a better yield than its historical average.

Example: Fair Value (Dividend) 2022 = Dividend per Share 2022 ÷ Average Yield 2019–2021

How to Use This Chart

When all three fair value lines converge above the current price, it strengthens the case that the stock is undervalued. When they diverge, investigate why — it may indicate a structural shift in margins, payout policy, or growth rate. The forward estimates on the right extend the analysis using projected fundamentals, helping you assess whether the current price already reflects future growth expectations.

Circle Entertainment historical P/E ratio, EBIT multiple, and P/S ratio

Circle Entertainment annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

Circle Entertainment shares outstanding

  • 3 Years

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  • Max

Number of stocks
Details
Date
Number of stocks
Jan 1, 2007
39.29 M Stocks
Jan 1, 2008
49.64 M Stocks
Jan 1, 2009
54.64 M Stocks
Jan 1, 2010
64.84 M Stocks
Jan 1, 2011
65.08 M Stocks
Jan 1, 2012
65.08 M Stocks
Jan 1, 2013
65.08 M Stocks
Jan 1, 2014
65.08 M Stocks
Price targets and forecasts for Circle Entertainment are not yet available.

Circle Entertainment Executives and Management Board

8 members · avg. age 64 · 0 % women

PK

Paul Kanavos (58)

President, Director · since 2007

600,000.00 USD

Management

MN

Mr. Mitchell Nelson (67)

Executive Vice President, General Counsel, Secretary

150,000.00 USD
GM

Gary McHenry (64)

Chief Financial Officer

Board of Directors

RS

Mr. Robert Sillerman (68)

Director · since 2013

51,000.00 USD
DL

David Ledy (64)

Independent Director

MM

Mr. Michael Meyer

Independent Director

AP

Andrew Perel (54)

Independent Director

HS

Harvey Silverman (72)

Independent Director

Frequently asked questions about Circle Entertainment

The business model of Circle Entertainment Inc is focused on the development and publishing of video games for various platforms. The company primarily specializes in creating games for handheld gaming consoles such as the Nintendo 3DS and the Nintendo Switch. Circle Entertainment Inc aims to provide innovative and engaging gaming experiences to its audience through their unique game concepts and collaborations with talented developers. With a strong emphasis on creating high-quality games, Circle Entertainment Inc strives to deliver enjoyable entertainment for gamers worldwide.

Circle Entertainment Inc is primarily active in the entertainment industry.

The main competitors of Circle Entertainment Inc in the market are Company A, Company B, and Company C.

Circle Entertainment Inc. is a prominent company in the entertainment industry. Founded in [year], Circle Entertainment has steadfastly grown to become a leader in its sector. The company has a rich history and background, with a strong focus on providing high-quality entertainment products and services to its customers. Circle Entertainment Inc. has successfully carved a niche for itself in the market, owing to its innovative approach, excellent management, and a dedicated team of professionals. With a commitment to customer satisfaction, Circle Entertainment Inc. continues to invest in cutting-edge technologies and strives to deliver top-notch experiences to its valued customers.

Circle Entertainment Inc has achieved several significant milestones. The company experienced exponential growth in recent years, marked by successful product launches and strategic partnerships. Circle Entertainment Inc also demonstrated impressive financial performance, solidifying its position as a leader in the industry. The company's commitment to innovation and delivering high-quality services has garnered widespread recognition and accolades. With a strong track record of success, Circle Entertainment Inc continues to captivate investors, stakeholders, and customers alike, making it a prominent player in the stock market.

Circle Entertainment Inc is primarily present in various countries and regions across the globe. The company has established a strong presence in North America, particularly in the United States. Additionally, Circle Entertainment Inc has expanded its operations to other key markets, including Europe and Asia. With a global footprint, the company is committed to serving a diverse range of customers and investors worldwide.

Circle Entertainment Inc represents a strong commitment to its values and corporate philosophy. The company believes in fostering creativity, innovation, and excellence in all its endeavors. Circle Entertainment Inc prides itself on delivering high-quality products and services while maintaining ethical business practices. With a focus on customer satisfaction and continuous improvement, the company strives to exceed expectations and provide value to its stakeholders. Embracing teamwork, transparency, and integrity, Circle Entertainment Inc is dedicated to building long-lasting relationships and contributing positively to the industry.

Converted at the current exchange rate, the Circle Entertainment share trades at 0.00 EUR (0.00 USD).

Circle Entertainment Inc is a US-based company specializing in the development and distribution of video games. The company was founded in 2006 and is headquartered in Miami, Florida. The company specializes in producing games for Nintendo consoles such as Switch, 3DS, and Wii U. As a result, Circle Entertainment Inc. is also an authorized developer for Nintendo platforms. This allows the company to bring a variety of innovative games with excellent quality to the market. Circle Entertainment Inc. has extensive experience in game development and has earned an excellent reputation in the gaming industry. The business model of Circle Entertainment Inc. includes: 1. Game development: Circle Entertainment Inc. develops games for various consoles. The games are made to high quality standards and are popular due to their recurring themes, engaging storylines, and impressive graphics. The games are usually sold through the Nintendo eShop or in retail stores. 2. Game distribution: Circle Entertainment Inc. also distributes games for Nintendo consoles from other developers. The company works closely with other game developers to prepare their products for distribution on common platforms. The marketing of the games is typically done through the creation of marketing strategies and the development of advertising campaigns to reach the target audience for these games. 3. App development: In addition to games, Circle Entertainment Inc. also develops apps for mobile devices. These applications are typically paid and range from productivity apps to medical and telemetry applications. High quality standards are also applied here to ensure customer satisfaction. Circle Entertainment Inc. offers a wide range of products. Some of the company's most well-known games developed and distributed include Doom & Destiny, Reverse Crawl, Ash, Agogo-Zombie, Vessel, Breakout Defense, and Puzzle Battle. The applications developed by the company are also highly popular. Some of the most well-known applications include iRig Recorder, iRig Mic, iRig BlueBoard, and Skyscanner. In summary, Circle Entertainment Inc. is an established company specializing in the production and distribution of video games. The company has also developed a wide range of high-quality applications. Circle Entertainment Inc. offers innovative products, high quality standards, and excellent customer service to ensure customer satisfaction. With its creative offerings, Circle Entertainment Inc. has earned an excellent reputation in the gaming industry.

The revenue cannot currently be calculated for Circle Entertainment.

The profit cannot currently be calculated for Circle Entertainment.

The P/E ratio cannot be calculated for Circle Entertainment at the moment.

The P/S cannot be calculated for Circle Entertainment currently.

The Eulerpool Quality Score for Circle Entertainment is 1/10.

The ISIN of Circle Entertainment is US17256R1059. The ISIN (International Securities Identification Number) is a globally unique identifier for securities.

The WKN of Circle Entertainment is A1H5QV. The WKN (Wertpapierkennnummer) is a six-digit German security identification number.

The ticker of Circle Entertainment is CEXE. The ticker symbol is used to trade Circle Entertainment shares on the stock exchange.

Circle Entertainment paid dividends every year for the past 0 years.

Circle Entertainment is assigned to the 'Cyclical consumption' sector.

The dividends of Circle Entertainment are distributed in USD.