GungHo Online Entertainment (3765.T) Stock Price

GungHo Online Entertainment Price

🇯🇵JPX·CLOSED
2,257.00JPY
Market closed
Today +/-
Today %

GungHo Online Entertainment (3765.T) Stock | ISIN JP3235900002 | WKN A0D8WH. The current GungHo Online Entertainment stock price is 2,257 JPY (2026). Revenue is 104.5 B JPY. Net income is 5 B JPY. The P/E ratio is 27.93. Market capitalization is 139.53 B JPY. GungHo Online Entertainment operates in the Communication sector.

GungHo Online Entertainment stock price

Ex-Dividend
Details

Stock Price

How to Read This Chart

This chart tracks the historical stock price of GungHo Online Entertainment over time. You can switch between daily, weekly, and monthly views and select custom time ranges — from a single day to the full available history. Use the toggle to view price changes in absolute currency terms or as a percentage change relative to the starting date.

Total Return vs. Price Return

The "Total Return" toggle includes reinvested dividends on top of the pure price movement. This is critical because dividends can account for a significant portion of long-term returns. Historically, roughly 40 % of the S&P 500's total return has come from dividends. Always compare total return when evaluating a stock's real performance against a benchmark.

Intraday Price Data

When viewing a one-day time frame, the chart displays real-time intraday price movements. This is useful for observing how GungHo Online Entertainment stock reacts to market openings, earnings releases, or breaking news throughout the trading session.

What to Look For

Look for long-term trends (sustained upward or downward movements over months and years), support and resistance levels (price zones where the stock repeatedly bounces or reverses), and volatility (how much the price fluctuates day to day). Comparing GungHo Online Entertainment's price chart to a market index like the S&P 500 can reveal whether the stock is outperforming or underperforming the broader market.

GungHo Online Entertainment Stock Price History
DateGungHo Online Entertainment Price
Access this data via the Eulerpool API

GungHo Online Entertainment Revenue, EBIT, Net Income

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Revenue
EBIT
Net Income
Details
Date
Revenue
EBIT
Net Income
Jan 1, 2005
5.67 B JPY
958 M JPY
525 M JPY
Jan 1, 2006
6.82 B JPY
-114 M JPY
-1.58 B JPY
Jan 1, 2007
7.52 B JPY
-317 M JPY
-4.93 B JPY
Jan 1, 2008
11.24 B JPY
1.52 B JPY
-72 M JPY
Jan 1, 2009
10.29 B JPY
2.4 B JPY
44 M JPY
Jan 1, 2010
9.24 B JPY
2.49 B JPY
1.94 B JPY
Jan 1, 2011
9.61 B JPY
1.5 B JPY
1.66 B JPY
Jan 1, 2012
25.82 B JPY
9.3 B JPY
8.21 B JPY
Jan 1, 2013
163.06 B JPY
91.87 B JPY
54.77 B JPY
Jan 1, 2014
173.07 B JPY
95.19 B JPY
62.04 B JPY
Jan 1, 2015
154.33 B JPY
73.3 B JPY
43.43 B JPY
Jan 1, 2016
112.46 B JPY
46.08 B JPY
27.91 B JPY
Jan 1, 2017
92.31 B JPY
34.38 B JPY
22.4 B JPY
Jan 1, 2018
92.1 B JPY
26.58 B JPY
16.59 B JPY
Jan 1, 2019
101.39 B JPY
28.35 B JPY
18.15 B JPY

GungHo Online Entertainment Income Statement, Balance Sheet, Cash Flow Statement

Last updated Jun 10, 2026, 12:35 PM
 
REVENUE (M JPY)
REVENUE GROWTH (%)
GROSS MARGIN (%)
GROSS INCOME (M JPY)
NET INCOME (M JPY)
NET INCOME GROWTH (%)
DIV. (JPY)
DIV. GROWTH (%)
SHARES (M)
DOCUMENTS
Details

Income Statement Key Figures

Revenue and Revenue Growth

Revenue is the starting point of every income statement — it measures the total sales GungHo Online Entertainment generates from its core business. Revenue growth (expressed as year-over-year percentage change) is one of the most important indicators of business momentum. Sustained growth above 10 % annually is generally considered strong, while declining revenue is a serious warning sign that demands investigation.

Gross Margin

Gross margin = (Revenue − Cost of Goods Sold) ÷ Revenue. It reveals what percentage of each dollar of revenue GungHo Online Entertainment retains after direct production costs. High gross margins (above 50 %) are typical of asset-light businesses like software and brands, while capital-intensive industries like manufacturing often operate below 30 %. Compare GungHo Online Entertainment's gross margin to industry peers and track it over time to spot improving or deteriorating pricing power.

EBIT and EBIT Margin

EBIT measures operating profit — what remains after subtracting all operating expenses (including R&D, sales, and administrative costs) from gross profit. The EBIT margin shows this as a percentage of revenue. Because it excludes interest and taxes, EBIT allows fair comparisons between companies with different debt levels and tax jurisdictions. A rising EBIT margin indicates improving operational efficiency.

Net Income and Earnings Per Share (EPS)

Net income is the company's final profit after all expenses, interest, and taxes. Dividing net income by the number of shares outstanding gives you EPS — the single most influential metric in stock valuation. Consistent EPS growth is the primary driver of long-term stock price appreciation. Always check whether EPS growth comes from genuine profit improvement or from share buybacks reducing the share count.

Shares Outstanding

The total number of shares GungHo Online Entertainment has issued. A declining share count (through buybacks) boosts EPS and signals management confidence. A rising share count (through stock issuance) dilutes existing shareholders. Always monitor this number alongside EPS to get the full picture of per-share value creation.

Analyst Estimates

The projected figures represent consensus estimates from professional analysts. Compare these forecasts against GungHo Online Entertainment's historical growth rates to assess whether expectations are realistic. A company that consistently beats consensus estimates tends to see its stock price rewarded over time, while repeated misses erode investor confidence.

GungHo Online Entertainment stock margins

The GungHo Online Entertainment margin analysis displays the gross margin, EBIT margin, as well as the profit margin of GungHo Online Entertainment. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for GungHo Online Entertainment.
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Gross margin
EBIT margin
Profit margin
Details
Date
Gross margin
EBIT margin
Profit margin
Jan 1, 2005
55.6 %
16.89 %
9.26 %
Jan 1, 2006
47.59 %
-1.67 %
-23.14 %
Jan 1, 2007
47.65 %
-4.22 %
-65.63 %
Jan 1, 2008
55.12 %
13.56 %
-0.64 %
Jan 1, 2009
63.84 %
23.35 %
0.43 %
Jan 1, 2010
70.61 %
26.96 %
20.95 %
Jan 1, 2011
67.92 %
15.61 %
17.26 %
Jan 1, 2012
63.6 %
36.01 %
31.79 %
Jan 1, 2013
67.42 %
56.34 %
33.59 %
Jan 1, 2014
67.65 %
55 %
35.85 %
Jan 1, 2015
66.96 %
47.5 %
28.14 %
Jan 1, 2016
65.48 %
40.98 %
24.82 %
Jan 1, 2017
61.25 %
37.25 %
24.26 %
Jan 1, 2018
53.7 %
28.86 %
18.01 %
Jan 1, 2019
52.49 %
27.96 %
17.9 %

GungHo Online Entertainment Stock Revenue, EBIT, Earnings per Share

The GungHo Online Entertainment earnings per share therefore indicates how much revenue GungHo Online Entertainment has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
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Revenue per Share
EBIT per share
Earnings per Share
Details
Date
Revenue per Share
EBIT per share
Earnings per Share
Jan 1, 2005
66.72 JPY
11.27 JPY
6.18 JPY
Jan 1, 2006
79.34 JPY
-1.33 JPY
-18.36 JPY
Jan 1, 2007
84.44 JPY
-3.56 JPY
-55.42 JPY
Jan 1, 2008
103.13 JPY
13.98 JPY
-0.66 JPY
Jan 1, 2009
89.51 JPY
20.9 JPY
0.38 JPY
Jan 1, 2010
80.35 JPY
21.66 JPY
16.83 JPY
Jan 1, 2011
83.55 JPY
13.04 JPY
14.42 JPY
Jan 1, 2012
224.54 JPY
80.85 JPY
71.39 JPY
Jan 1, 2013
1,417.91 JPY
798.9 JPY
476.24 JPY
Jan 1, 2014
1,506.96 JPY
828.86 JPY
540.18 JPY
Jan 1, 2015
1,470.68 JPY
698.5 JPY
413.89 JPY
Jan 1, 2016
1,297.48 JPY
531.66 JPY
322.02 JPY
Jan 1, 2017
1,293.82 JPY
481.95 JPY
313.93 JPY
Jan 1, 2018
1,289.47 JPY
372.09 JPY
232.2 JPY
Jan 1, 2019
1,435.81 JPY
401.45 JPY
256.97 JPY

GungHo Online Entertainment business model & stock analysis

GungHo Online Entertainment Inc. is a Japanese company that was founded in 1998 and is headquartered in Tokyo. It is known for its online games and has been a wholly owned subsidiary of the SoftBank Group since 2020. The company has produced several top leaders in the online gaming industry throughout its history and is now one of the leading providers in this field.

GungHo Online Entertainment SWOT Analysis

Strengths

GungHo Online Entertainment Inc has several strengths within its operations. Firstly, the company has a strong portfolio of successful online games, which have garnered a loyal and expansive user base. This extensive user base allows the company to generate significant revenue through in-app purchases and subscriptions. Additionally, GungHo has a strong reputation for creating innovative and engaging gameplay experiences, which further enhances its competitive advantage in the industry.

Furthermore, GungHo benefits from strategic partnerships with other major players in the gaming industry, enhancing its distribution channels and market reach. The company also has a strong financial position, with stable revenue streams and healthy profit margins, enabling it to invest in research and development for future game releases.

Weaknesses

Despite its strengths, GungHo Online Entertainment Inc also faces certain weaknesses. One of the major weaknesses is its heavy reliance on a limited number of key game titles for revenue generation. This concentration risk exposes the company to potential declines in popularity or market saturation of these games, which could significantly impact its financial performance.

Another weakness is the company's limited presence in certain international markets, particularly in regions where online gaming is rapidly growing. This limits GungHo's potential for expansion and diversification outside of its core markets.

Opportunities

There are various opportunities that GungHo Online Entertainment Inc can capitalize on. Firstly, the continued growth of the global gaming industry presents the company with opportunities to expand its user base and revenue streams. GungHo can explore collaborations with emerging markets, develop new game concepts, or acquire smaller gaming studios to diversify its product offering.

Additionally, the increasing prevalence of mobile gaming and the advent of technologies such as virtual reality (VR) and augmented reality (AR) offer new avenues for GungHo to innovate and attract a wider audience. By leveraging these technologies, the company can create immersive gaming experiences and gain a competitive edge in the evolving gaming landscape.

Threats

GungHo faces several threats that could impact its business operations. Firstly, the intense competition within the gaming industry poses a significant threat. With numerous established and emerging companies vying for market share, GungHo needs to continuously innovate and adapt to stay ahead.

Additionally, regulatory changes and government policies related to gaming can impose constraints on the company's operations. Changes in regulations regarding game content, data privacy, and monetization models can significantly impact GungHo's business model and profitability.

Moreover, shifts in consumer preferences and trends, such as a decline in popularity of certain genres or platforms, can pose threats to GungHo's success. The company must stay attuned to evolving consumer demands and adapt its game development strategies accordingly.

GungHo Online Entertainment Eulerpool Fair Value

GungHo Online Entertainment historical P/E ratio, EBIT multiple, and P/S ratio

GungHo Online Entertainment annual returns

Details

Annual Return

What This Chart Shows

This chart breaks down 's total annual return into two components: price return (gains or losses from stock price movement) and dividend return (income received from dividend payments). Together, they represent the total return an investor would have earned in each calendar year.

Price Return

Price return measures the percentage change in 's stock price from January 1st to December 31st of each year. Positive bars indicate the stock appreciated; negative bars show a decline. This is the component most investors focus on, but it tells only part of the story — especially for dividend-paying stocks.

Dividend Return

Dividend return represents the income generated from dividends paid during the year, expressed as a percentage of the starting stock price. While it may seem small in any single year (typically 1–4 % for established companies), dividends compound significantly over decades and have historically contributed roughly 40 % of total stock market returns.

What to Look For

Examine how many years showed positive vs. negative returns to gauge consistency. A stock with mostly positive years and small drawdowns suggests lower risk. Also compare 's annual returns to a benchmark index — consistently outperforming the market is a hallmark of a strong investment. Pay attention to the worst years: understanding downside risk is just as important as chasing upside potential.

GungHo Online Entertainment shares outstanding

The number of shares was GungHo Online Entertainment in 2025 — This indicates how many shares 61.821 M is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
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Number of stocks
Details
Date
Number of stocks
Jan 1, 2005
85 M base_Shares
Jan 1, 2006
86 M base_Shares
Jan 1, 2007
89 M base_Shares
Jan 1, 2008
109 M base_Shares
Jan 1, 2009
115 M base_Shares
Jan 1, 2010
115 M base_Shares
Jan 1, 2011
115 M base_Shares
Jan 1, 2012
115 M base_Shares
Jan 1, 2013
115 M base_Shares
Jan 1, 2014
114.85 M base_Shares
Jan 1, 2015
104.94 M base_Shares
Jan 1, 2016
86.67 M base_Shares
Jan 1, 2017
71.34 M base_Shares
Jan 1, 2018
71.43 M base_Shares
Jan 1, 2019
70.62 M base_Shares

GungHo Online Entertainment Dividend History

12 years of dividend payments

YearAnnual DividendYoY ChangePayments
202460JPY 100.0%
202330JPY 0.0%
202230JPY 0.0%
202130JPY 0.0%
202030JPY 0.0%
201930JPY 900.0%
20183JPY 0.0%
20173JPY 0.0%
20163JPY 0.0%
20153JPY 0.0%

GungHo Online Entertainment dividend history and estimates

In 2025, GungHo Online Entertainment paid a dividend amounting to 60 JPY. Dividend means that GungHo Online Entertainment distributes a portion of its profits to its owners.
  • Max

Dividend
Dividend (Estimate)
Details
Date
Dividend
Dividend (Estimate)
Invalid Date
0 JPY
2.5 JPY
Invalid Date
3 JPY
47 JPY
Invalid Date
3 JPY
57 JPY
Invalid Date
3 JPY
57 JPY
Invalid Date
3 JPY
57 JPY
Invalid Date
3 JPY
57 JPY
Invalid Date
30 JPY
30 JPY
Invalid Date
30 JPY
30 JPY
Invalid Date
30 JPY
30 JPY
Invalid Date
30 JPY
30 JPY
Invalid Date
30 JPY
30 JPY
Invalid Date
60 JPY
0 JPY
Invalid Date
60 JPY
60 JPY
Invalid Date
0 JPY
8.13 JPY
Invalid Date
0 JPY
6.84 JPY

GungHo Online Entertainment dividend payout ratio

In 2025, GungHo Online Entertainment had a payout ratio of 10.01%. The payout ratio indicates the percentage of the company's profits that GungHo Online Entertainment distributes as dividends.
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Payout ratio
Details
Date
Payout ratio
Jan 1, 2005
10.43 %
Jan 1, 2006
10.43 %
Jan 1, 2007
10.43 %
Jan 1, 2008
10.43 %
Jan 1, 2009
10.43 %
Jan 1, 2010
10.43 %
Jan 1, 2011
10.43 %
Jan 1, 2012
10.43 %
Jan 1, 2013
5.25 %
Jan 1, 2014
5.55 %
Jan 1, 2015
7.25 %
Jan 1, 2016
9.32 %
Jan 1, 2017
9.56 %
Jan 1, 2018
12.92 %
Jan 1, 2019
11.67 %
Price targets and forecasts for GungHo Online Entertainment are not yet available.

GungHo Online Entertainment Earnings Estimates

GungHo Online Entertainment Earnings Estimates

DateEPS estimateRevenue EstimateQuarterly report
2/12/202445.08JPY33.48 BJPY2023 Q4
8/13/2021-JPY24.49 BJPY2021 Q2
5/14/2021-JPY25.73 BJPY2021 Q1
2/16/2021-JPY26.76 BJPY2020 Q4
11/13/2020-JPY24.51 BJPY2020 Q3
8/7/2020-JPY20.66 BJPY2020 Q2
6/23/2020-JPY22.6 BJPY2020 Q1
2/13/2020-JPY24.84 BJPY2019 Q4
11/14/2019-JPY23.24 BJPY2019 Q3
2/1/2019-JPY20.14 BJPY2018 Q4

EESG©

Eulerpool ESG Scorecard© for the GungHo Online Entertainment stock

25/100
2
Environment
43
Social
28
Governance
E

Environment

20
Scope 1 - Direct Emissions
Scope 2 - Indirect emissions from purchased energy
Scope 3 - Indirect emissions within the value chain
Total CO₂ emissions
CO₂ reduction strategy
Coal energy
Nuclear power
Animal experiments
Fur & Leather
Pesticides
Palm Oil
Tobacco
Genetically modified organisms
Climate concept
Sustainable forestry
Recycling regulations
Environmentally friendly packaging
Hazardous substances
Fuel consumption and efficiency
Water consumption and efficiency
S

Social

20
Percentage of female employees
Percentage of women in management
Percentage of Asian employees
Share of Asian management
Percentage of Hispanic/Latino employees
Hispano/Latino Management share
Percentage of Black employees
Black Management Share
Percentage of white employees
White Management Share
Adult content
Alcohol
Weapons
Firearms
Gambling
Military contracts
Human rights concept
Privacy concept
Occupational health and safety
Catholic
G

Governance (Corporate Governance)

4
Environmental reporting
Stakeholder Engagement
Call Back Policies
Antitrust law

The Eulerpool ESG Scorecard© is the strictly copyrighted intellectual property of Eulerpool Research Systems. Any unauthorized use, imitation, or infringement will be actively pursued and may lead to significant legal consequences. For licenses, collaborations, or usage rights, please contact us directly via our contact form. Contact Form to us.

GungHo Online Entertainment shareholder structure

% Name
19.42149%
GK SON Financial
GK SON Financial
9.51672%
Strategic Capital, Inc.
Strategic Capital, Inc.
3.85178%
SON Capital Partners Inc.
SON Capital Partners Inc.
3.52112%
Nomura Asset Management Co., Ltd.
Nomura Asset Management Co., Ltd.
3.23516%
FAH Inc.
FAH Inc.
2.05479%
The Vanguard Group, Inc.
The Vanguard Group, Inc.
1.63311%
Morishita (Kazuki)
Morishita (Kazuki)
1.12531%
Nikko Asset Management Co., Ltd.
Nikko Asset Management Co., Ltd.
1.09121%
Daiwa Asset Management Co., Ltd.
Daiwa Asset Management Co., Ltd.
1.07724%
BlackRock Institutional Trust Company, N.A.
BlackRock Institutional Trust Company, N.A.
...

GungHo Online Entertainment Executives and Management Board

KM

Mr. Kazuki Morishita

(50)

President, Chief Executive Officer, President of Subsidiary, Representative Director · since 2002

Compensation312 M JPY
KS

Mr. Kazuya Sakai

(59)

Chief Financial Officer, Chief Director of Finance & Accounting, Director · since 2004

KY

Mr. Koji Yoshida

(70)

Chief Compliance Officer, Chief Crisis Management Officer, Chief Director of Business Administration, Director · since 2011

HT

Mr. Hiromichi Tanaka

Executive Officer

DY

Mr. Daisuke Yamamoto

Executive Officer

GungHo Online Entertainment Supply Chain

Frequently asked questions about GungHo Online Entertainment

The business model of GungHo Online Entertainment Inc revolves around the development and publishing of online games. GungHo primarily focuses on the mobile gaming market, creating innovative and engaging titles that target a wide range of players. They generate revenue through various sources, including in-app purchases, subscription services, and advertising. GungHo strives to create captivating gaming experiences that keep users engaged and attract a large player base. Their successful titles, such as Puzzle & Dragons, have contributed to the company's growth and recognition in the gaming industry. GungHo Online Entertainment Inc continues to leverage its expertise in the online gaming sector to expand its business and deliver enjoyable experiences to gamers worldwide.

All fundamentals and in-depth analysis of GungHo Online Entertainment

Our stock analysis for GungHo Online Entertainment Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of GungHo Online Entertainment Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.