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Overview
Profile

Electronic Arts Company

EA
US2855121099
878372

Price

143.24
Today +/-
+1.16
Today %
+0.89 %
P

Electronic Arts stock price

%
Weekly
Details

Price

Overview

The Quote Chart provides detailed and dynamic insights into the Electronic Arts stock's performance, showcasing daily, weekly, or monthly aggregated quotes. Users can switch between different time frames to analyze the stock's progression meticulously and make informed investment decisions.

Intraday Feature

The intraday feature provides real-time data, allowing investors to view the Electronic Arts stock’s price fluctuations within the trading day, facilitating timely and strategic investment decisions.

Total Return and Relative Price Change

View the total return of the Electronic Arts stock to gauge its profitability over time. The relative price change, based on the first quote available in the selected timeframe, offers insights into the stock’s performance, assisting in evaluating its investment potential.

Interpretation and Investment

Utilize the comprehensive data presented in the Quote Chart to analyze Electronic Arts's market trends, price movements, and potential returns. Make informed investment choices by comparing different time frames and evaluating intraday data for optimized portfolio management.

Electronic Arts Stock Price History

DateElectronic Arts Price
10/11/2024143.24 undefined
10/10/2024141.97 undefined
10/9/2024143.74 undefined
10/8/2024143.33 undefined
10/7/2024142.90 undefined
10/4/2024142.70 undefined
10/3/2024140.69 undefined
10/2/2024143.20 undefined
10/1/2024142.25 undefined
9/30/2024143.44 undefined
9/27/2024144.65 undefined
9/26/2024143.61 undefined
9/25/2024141.48 undefined
9/24/2024141.64 undefined
9/23/2024141.07 undefined
9/20/2024139.55 undefined
9/19/2024140.74 undefined
9/18/2024140.45 undefined
9/17/2024142.59 undefined
9/16/2024146.52 undefined

Electronic Arts Revenue, EBIT, Net Income

  • 3 years

  • 5 years

  • 10 years

  • 25 Years

  • Max

Revenue
EBIT
Net Income
Details

Revenue, EBIT and Profit

Understanding Revenue, EBIT, and Income

Gain insights into Electronic Arts, a comprehensive overview of its financial performance can be obtained by analyzing the Revenue, EBIT, and Income chart. Revenue represents the total income generated by Electronic Arts from its primary operations, showcasing the company’s ability to attract and retain clients. EBIT, or Earnings Before Interest and Taxes, indicates the company’s operational profitability, free from the influence of tax and interest expenses. The Income section reflects Electronic Arts’s net earnings, an ultimate measure of its financial health and profitability.

Yearly Analysis and Comparisons

Observe the yearly bars to understand the annual performance and growth of Electronic Arts. Compare the Revenue, EBIT, and Income to evaluate the company’s efficiency and profitability. A higher EBIT compared to the previous year suggests an improvement in operational efficiency. Likewise, an increase in Income indicates enhanced overall profitability. Analyzing the year-to-year comparison assists investors in understanding the company’s growth trajectory and operational efficiency.

Utilizing Expectations for Investment

The expected values for the forthcoming years offer investors a glimpse into Electronic Arts’s anticipated financial performance. Analyzing these projections alongside historical data aids in making informed investment decisions. Investors can gauge the potential risks and returns, aligning their investment strategies accordingly to optimize profitability and mitigate risks.

Investment Insights

Leveraging the comparison between Revenue and EBIT helps in assessing Electronic Arts’s operational efficiency, while the Revenue and Income comparison reveals the net profitability after accounting for all expenses. Investors can derive valuable insights by meticulously analyzing these financial parameters, laying the foundation for strategic investment decisions aimed at capitalizing on Electronic Arts’s growth potential.

Electronic Arts Revenue, EBIT and net profit per share

DateElectronic Arts RevenueElectronic Arts EBITElectronic Arts Net Income
2029e9.43 B undefined0 undefined0 undefined
2028e9.01 B undefined3.13 B undefined2.57 B undefined
2027e8.79 B undefined3.05 B undefined2.52 B undefined
2026e8.33 B undefined2.76 B undefined2.29 B undefined
2025e7.84 B undefined2.53 B undefined2.06 B undefined
20247.56 B undefined1.65 B undefined1.27 B undefined
20237.43 B undefined1.48 B undefined802 M undefined
20226.99 B undefined1.17 B undefined789 M undefined
20215.63 B undefined1.05 B undefined837 M undefined
20205.54 B undefined1.46 B undefined3.04 B undefined
20194.95 B undefined1.01 B undefined1.02 B undefined
20185.15 B undefined1.43 B undefined1.04 B undefined
20174.85 B undefined1.24 B undefined967 M undefined
20164.4 B undefined898 M undefined1.16 B undefined
20154.52 B undefined945 M undefined875 M undefined
20143.58 B undefined-3 M undefined8 M undefined
20133.8 B undefined84 M undefined98 M undefined
20124.14 B undefined62 M undefined76 M undefined
20113.59 B undefined-168 M undefined-276 M undefined
20103.65 B undefined-544 M undefined-677 M undefined
20094.21 B undefined-355 M undefined-1.09 B undefined
20083.67 B undefined-246 M undefined-454 M undefined
20073.09 B undefined57 M undefined76 M undefined
20062.95 B undefined359 M undefined236 M undefined
20053.13 B undefined684 M undefined504 M undefined

Electronic Arts Income Statement, Balance Sheet, Cash Flow Statement

  • Simple

  • Expanded

  • Income Statement

  • Balance Sheet

  • Cashflow

 
REVENUE (B)REVENUE GROWTH (%)GROSS MARGIN (%)GROSS INCOME (B)EBIT (B)EBIT MARGIN (%)NET INCOME (B)NET INCOME GROWTH (%)DIV. ()DIV. GROWTH (%)SHARES (M)DOCUMENTS
1986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025e2026e2027e2028e2029e
0.020.030.050.070.080.110.180.30.440.490.590.670.911.221.421.321.722.482.963.132.953.093.674.213.653.594.143.83.584.524.44.855.154.955.545.636.997.437.567.848.338.799.019.43
-87.5066.6736.0014.7144.8754.8770.2947.9911.7919.0714.6534.9234.4716.30-6.9030.4143.9719.145.82-5.694.7418.5714.92-13.25-1.7815.44-8.35-5.8526.29-2.6410.216.30-3.8811.861.6624.206.221.833.726.185.522.544.67
50.0053.3354.0050.0048.7245.1348.0045.9747.1746.6550.2651.1147.0348.6550.3549.7052.7356.7762.7061.7459.9860.7950.7549.5048.9358.2361.4363.4462.3268.3569.2073.5275.2073.2975.2873.4673.5776.0377.61-----
0.010.020.030.030.040.050.080.140.210.230.30.340.430.590.720.660.911.411.851.931.771.881.862.091.792.092.552.412.233.093.043.563.873.634.174.145.145.655.8700000
00.0100.010.010.010.030.040.060.060.060.060.10.150.16-0.030.160.540.790.680.360.06-0.25-0.36-0.54-0.170.060.08-00.950.91.241.431.011.461.051.171.481.652.532.763.053.130
12.5016.678.008.828.9712.3914.8613.7614.2912.9810.909.2110.4612.2011.27-2.048.9921.6426.5521.8612.171.84-6.71-8.43-14.89-4.681.502.21-0.0820.9320.4325.5727.8420.4026.3518.5816.7919.9721.8232.2533.1734.7134.76-
00000.010.010.020.030.050.060.050.050.070.070.12-0.010.10.320.580.50.240.08-0.45-1.09-0.68-0.280.080.10.010.881.160.971.041.023.040.840.790.81.272.062.292.522.570
-100.00-75.00300.0025.00100.0080.0066.6753.3319.57-16.3610.8741.18-61.11-109.48-1,018.18213.8682.02-12.65-53.17-67.80-697.37139.65-37.78-59.23-127.5428.95-91.8410,837.5032.11-16.357.86-2.30198.23-72.46-5.731.6558.7361.9811.0110.271.74-
--------------------------------------------
--------------------------------------------
127.2127.2131.7134.9148.5174.3179.4199.7221.7208.9232.8238.2243.8253.1265.5268.8292.3297.330831831431731432032533033631331632533031431230629529228627827200000
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Details

Keystats

Revenue and Growth

The Electronic Arts Revenue and Revenue Growth are pivotal to understanding the company's financial health and operational efficiency. A consistent increase in revenue indicates a company’s ability to effectively market and sell its products or services, while the revenue growth percentage offers insights into the pace at which the company is expanding over the years.

Gross Margin

The Gross Margin is a crucial metric that showcases the percentage of revenue exceeding the cost of goods sold (COGS). A higher gross margin is indicative of a company’s efficiency in controlling its production costs, thereby promising potential profitability and financial stability.

EBIT and EBIT Margin

EBIT (Earnings Before Interest and Taxes) and EBIT Margin offer deep insights into a company’s profitability, excluding the impacts of interest and taxes. Investors often assess these metrics to gauge the operational efficiency and inherent profitability of a business, separate from its financial structure and tax environment.

Income and Growth

Net Income and its subsequent growth are quintessential for investors looking to understand a company’s profitability. Consistent income growth underscores a company’s ability to enhance its profitability over time, reflecting operational efficiency, strategic competitiveness, and financial health.

Shares Outstanding

Shares outstanding refer to the total number of shares a company has issued. It's instrumental in calculating key metrics like Earnings Per Share (EPS) which is pivotal for investors to evaluate a company’s profitability on a per-share basis, offering a more granular view of financial health and valuation.

Interpreting Year to Year Comparison

Comparing yearly data allows investors to identify trends, assess the company’s growth, and anticipate potential future performance. Analyzing how metrics like revenue, income, and margins change year over year can provide valuable insights into the company’s operational efficiency, competitiveness, and overall financial health.

Expectations and Predictions

Investors often juxtapose the current and past financial data with the market’s expectations. This comparison aids in assessing whether the Electronic Arts is performing as anticipated, underperforming or outperforming the market predictions, providing pivotal data for investment decisions.

 
ASSETSCASH BALANCE (B)RECEIVABLES (M)OTHER REC. (M)INVENTORIES (M)OTHER CURRENT LIAB. (M)CURRENT ASSETS (B)TANGIBLE ASSETS (M)LONG-T. INVEST. (M)LONG-T. REC. (M)INTANGIBLE ASSETS (M)GOODWILL (B)OTHER NON-CURRENT ASSETS (B)NON-CURRENT ASSETS (B)TOTAL ASSETS (B)LIABILITIESCOMMON STOCK (M)ADDITIONAL PAID-IN CAPITAL (B)RETAINED EARNINGS (B)OTHER EQUITY (M)UNREAL. GAINS/LOSSES (M)EQUITY (B)LIABILITIES (M)PROVISIONS (B)OTHER SHORT-TERM LIAB. (B)SHORT-TERM DEBTS (k)LONG-TERM DEBT PORTION (M)SHORT-TERM REC. (B)LONG-T. LIAB. (B)DEFERRED TAXES (M)OTHER LIAB. (M)LONG-T. LIABILITIES (B)DEBT (B)TOTAL CAPITAL (B)
198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024
                                                                       
00.020.030.060.10.140.190.190.270.380.320.340.480.81.592.423.12.432.983.022.5222.241.851.682.373.023.834.535.335.455.746.373.062.773.26
71117202665567310313914923417419082212296199256306116206335366312327362233359385623461521650684565
000000000000000000000000000000000000
756913101215182022231624405562616216821710077594256363300000000
124715171827265280108152135200247250320303435267283383335291390301254308288313321326439518420
0.020.040.050.10.150.230.270.30.420.590.570.710.821.151.912.933.713.013.63.933.122.593.032.612.333.143.724.355.266.386.527.214.153.974.25
32351925317090105181285337309262298353392484396354537513568548510459439434453448642733864825821
222000284060454431271920141011000000000000000000
000000000000000000000000000000000000
00000022129111713741211836232210265221204144369253177111578718753309962618400
00000000000000.070.090.090.150.650.731.150.811.091.111.721.721.721.711.711.711.881.891.892.875.395.385.38
000.010.010.010.020.010.010.0100.020.050.060.110.060.110.110.090.120.320.180.230.130.230.220.170.140.490.370.170.152.022.172.442.672.57
0.010.010.010.010.030.040.070.120.160.160.330.490.560.550.450.540.661.371.552.131.562.061.92.882.752.582.432.72.522.582.584.66.089.659.499.17
0.030.050.060.110.180.270.340.430.580.750.91.191.381.72.363.464.374.395.156.064.684.654.935.495.075.726.157.057.728.588.9611.1113.2913.813.4613.42
                                                                       
102021000111111113333333333333333333333
0000.030.050.070.080.110.190.230.270.410.540.650.861.151.431.081.411.862.142.382.52.362.172.352.131.351.050.66000000
0.010.010.020.040.060.110.160.20.260.330.40.520.510.610.921.52.012.242.321.890.80.12-0.15-0.080.020.030.92.063.034.065.367.517.897.617.367.58
0000-4-3-2141-1-3-6-13-152205683294584-370938969415-17-16-119-29-46-4618-66-72
00000000000000000000192158126840-4-31-3-8-1-4-4-3-10
0.020.030.040.070.110.170.240.320.450.570.670.921.031.241.792.683.53.414.034.343.132.732.562.462.272.423.043.44.064.65.337.467.847.637.297.51
36815343634374356649873891061141341631801821529122821513611968898748113689610199110
0.010.010.010.020.030.060.070.060.090.120.160.170.250.350.450.610.660.650.760.660.620.610.690.770.660.660.680.630.640.710.960.951.251.231.291.17
00000000000.0100.020.010.010.020.040.050.090.460.370.871.091.131.121.611.41.541.691.731.191.051.622.181.91.81
1,00000000000000000000000000000000000000
000000000000000000000000006021610005990000
0.010.010.020.040.070.10.10.10.140.180.240.270.340.450.570.740.830.871.031.31.141.5722.121.922.392.752.422.422.492.272.662.963.513.293.09
000000000000000000000000.540.560.580.030.990.990.990.990.41.881.881.881.88
10000000000000042332985422378118802112143111
0000000000000000068804163663413263663263062532432525053655895657831,000934
0000000000000000.040.030.10.090.420.410.340.360.910.890.90.361.241.241.51.360.992.482.662.882.82
0.010.010.020.040.070.10.10.10.140.180.240.270.340.450.570.790.860.971.111.721.541.922.363.032.83.293.113.653.663.993.633.655.456.186.175.91
0.030.050.060.110.180.270.340.420.590.750.91.191.371.72.363.464.364.375.156.064.684.654.935.495.075.726.157.057.728.588.9611.1113.2913.813.4613.42
Details

Balance Sheet

Understanding the Balance Sheet

The balance sheet of Electronic Arts provides a detailed financial snapshot, revealing the company's assets, liabilities, and equity at a specific point in time. Analyzing these components is crucial for investors looking to understand Electronic Arts's financial health and stability.

Assets

Electronic Arts's assets represent everything the company owns or controls that has monetary value. These are categorized into current and non-current assets, offering insights into the company's liquidity and long-term investments.

Liabilities

Liabilities are obligations that Electronic Arts must settle in the future. Analyzing the ratio of liabilities to assets provides insights into the company's financial leverage and risk exposure.

Equity

Equity refers to the residual interest in the assets of Electronic Arts after deducting liabilities. It represents the owners’ claim on the company’s assets and earnings.

Year-to-Year Analysis

Comparing balance sheet figures year-to-year allows investors to identify trends, growth patterns, and potential financial risks, facilitating informed investment decisions.

Interpreting the Data

Detailed analysis of assets, liabilities, and equity can provide investors with comprehensive insights into Electronic Arts's financial standing, aiding in investment evaluations and risk assessments.

 
NET INCOME (B)DEPRECIATION (M)DEFERRED TAXES (M)CHANGES IN WORKING CAPITAL (M)NON-CASH ITEM (B)PAID INTEREST (M)PAID TAXES (M)NET CASH FLOW FROM OPERATING ACTIVITIES (B)CAPITAL EXPENDITURES (M)CASH FLOW FROM INVESTING ACTIVITIES (M)CASH FLOW FROM OTHER INVESTING ACTIVITIES (M)INTEREST INCOME AND EXPENSES (M)NET DEBT CHANGE (M)NET CHANGE IN EQUITY (M)CASH FLOW FROM FINANCING ACTIVITIES (M)CASH FLOW FROM OTHER FINANCING ACTIVITIES (M)TOTAL DIVIDENDS PAID (M)NET CHANGE IN CASH FLOW (B)FREE CASH FLOW (M)SHARE-BASED COMPENSATION (M)
198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023
000.010.010.020.030.040.060.050.050.070.070.12-0.010.10.320.580.50.240.08-0.45-1.09-0.68-0.280.080.10.010.881.160.971.041.023.040.840.790.8
01112471016232640467811091777595147164198192180216264227220197172136145150181486536
0000-2-33611-12-123-33-28377248-54-1042474125-96-7161-403100204-16-1,871-143-329-221
0-24-41110-15-5-417-50-12512080185-64-551009533316385257-88-101344-17032714367101127624425-115
0000000-0-0.01-0-00.060.040.040.020.080.070.090.160.130.40.840.40.310.340.230.270.290.370.390.480.580.70.871.061.1
0000000000000000000000000566443424242405656
0213584614153243151310366410124553125-3421-426292355157100170340629583
000.010.010.030.040.040.060.020.080.080.160.080.20.290.710.670.630.60.40.340.010.150.320.280.320.711.071.471.581.691.551.81.931.91.55
-20-1-2-3-17-14-16-59-39-45-115-134-120-51-59-89-126-123-178-84-115-305-59-172-106-97-95-93-123-107-119-140-124-188-207
-4-20-2-3-29-50-28-103-94-49-151-179-112-238-463288-1,726-108-487-42923-572-15-68932-301-470-484-759622169-1,357-505-2,804-217
-1-2000-11-36-11-44-55-4-35-447-186-403377-1,60015-309-345138-26744-517138-204-375-391-636729288-1,217-381-2,616-10
000000000000000000000000000000000000
0000000000000000000-140000617000519-16300087800
021012597222137211059983131227200-5031681928939-24-349-31577-277-911-436-523-1,131-1,145-643-1,223-1,215
02915171511673045231059981132225200-5031902439153-23140-34589-255-548-729-643-1,253-1,358-15-1,620-1,600
0000412644597200-20-20036512141-128-301222-156-130-120-122-213-152-204-175
0000-10000000000000000000000000000-98-193-210
-000.020.010.030.030.010.05-0.020.020.070.0300.170.130.41.2-0.88-0.030.130.180.07-0.350.31-0.29-00.490.290.430.071.690.45-0.941.49-2.53-0.31
-129.34.925.824.926.847.3-42.440.933.840.6-5776.3236.6655.4579.7508473219254-103-1532611052186159721,3721,4551,5851,4281,6571,8101,7111,343
000000000000000000000000000000000000

Electronic Arts stock margins

The Electronic Arts margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Electronic Arts. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Electronic Arts.
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Gross margin
EBIT margin
Profit margin
Details

Margin

Understanding Gross Margin

The gross margin, expressed as a percentage, delineates the gross profit made from the Electronic Arts's sales revenue. A higher gross margin percentage indicates that the Electronic Arts retains more revenue after accounting for the costs of goods sold. Investors use this metric to gauge financial health and operational efficiency, as well as to compare it with competitors and industry averages.

EBIT Margin Analysis

EBIT margin represents the Electronic Arts's earnings before interest and taxes. Analyzing the EBIT margin over different years provides insights into the operational profitability and efficiency, excluding the effects of financial leverage and tax structure. A growing EBIT margin over the years signifies improving operational performance.

Revenue Margin Insights

The revenue margin demonstrates the Electronic Arts's total revenue generated. When comparing the revenue margin year over year, investors can gauge the Electronic Arts's growth and market expansion. It is essential to compare the revenue margin with the gross and EBIT margins to understand the cost and profit structures better.

Interpreting Expectations

The expected values for gross, EBIT, and revenue margins provide future financial outlook of the Electronic Arts. Investors should compare these expectations with historical data to understand potential growth and risk factors. It is crucial to consider the underlying assumptions and methodologies used in projecting these expected values to make informed investment decisions.

Comparative Analysis

Comparing the gross, EBIT, and revenue margins, both yearly and over multiple years, enables investors to perform a comprehensive analysis of the Electronic Arts's financial health and growth prospects. Evaluating the trends and patterns in these margins helps in identifying strengths, weaknesses, and potential investment opportunities.

Electronic Arts Margin History

Electronic Arts Gross marginElectronic Arts Profit marginElectronic Arts EBIT marginElectronic Arts Profit margin
2029e77.61 %0 %0 %
2028e77.61 %34.76 %28.51 %
2027e77.61 %34.71 %28.72 %
2026e77.61 %33.17 %27.49 %
2025e77.61 %32.25 %26.3 %
202477.61 %21.82 %16.83 %
202376.03 %19.97 %10.8 %
202273.57 %16.79 %11.29 %
202173.46 %18.58 %14.87 %
202075.28 %26.35 %54.89 %
201973.29 %20.4 %20.59 %
201875.2 %27.84 %20.25 %
201773.52 %25.57 %19.96 %
201669.2 %20.43 %26.3 %
201568.35 %20.93 %19.38 %
201462.32 %-0.08 %0.22 %
201363.44 %2.21 %2.58 %
201261.43 %1.5 %1.83 %
201158.23 %-4.68 %-7.69 %
201048.93 %-14.89 %-18.53 %
200949.5 %-8.43 %-25.83 %
200850.75 %-6.71 %-12.39 %
200760.79 %1.84 %2.46 %
200659.98 %12.17 %8 %
200561.74 %21.86 %16.11 %

Electronic Arts Stock Sales Revenue, EBIT, Earnings per Share

The Electronic Arts earnings per share therefore indicates how much revenue Electronic Arts has generated per share in a given period. The earnings before interest and taxes per share shows how much of the operating profit corresponds to each share. The earnings per share indicates how much of the profit belongs to each share.
  • 3 years

  • 5 years

  • 10 years

  • 25 Years

  • Max

Sales per Share
EBIT per share
Earnings per Share
Details

Revenue, EBIT and Earnings per share

Revenue Per Share

Revenue per share represents the total revenue Electronic Arts earns, divided by the number of outstanding shares. It is a crucial metric as it reflects the company's ability to generate sales and signifies growth and expansion potential. Comparing yearly revenue per share allows investors to analyze the consistency in a company’s earnings and predict future trends.

EBIT Per Share

EBIT per share indicates Electronic Arts's earning before interest and taxes, offering insights into operational profitability excluding the effects of capital structure and tax rates. It can be juxtaposed against revenue per share to gauge the efficiency in converting sales into profits. A consistent increase in EBIT per share over the years underscores operational efficiency and profitability.

Income Per Share

Income per share, or earnings per share (EPS), reveals the portion of Electronic Arts’s profit allocated to each share of common stock. It’s instrumental in evaluating the profitability and financial health. By comparing it with revenue and EBIT per share, investors discern how effectively a firm translates sales and operational profits into net income.

Expected Values

Expected values are projections of revenue, EBIT, and income per share for forthcoming years. These anticipations, rooted in historical data and market analysis, aid investors in strategizing their investments, evaluating Electronic Arts's prospective performance, and estimating future stock prices. However, it’s pivotal to consider market volatilities and uncertainties that can influence these projections.

Electronic Arts Revenue, EBIT and net profit per share

DateElectronic Arts Sales per ShareElectronic Arts EBIT per shareElectronic Arts Earnings per Share
2029e35.7 undefined0 undefined0 undefined
2028e34.11 undefined0 undefined9.72 undefined
2027e33.26 undefined0 undefined9.55 undefined
2026e31.52 undefined0 undefined8.67 undefined
2025e29.69 undefined0 undefined7.81 undefined
202427.8 undefined6.07 undefined4.68 undefined
202326.71 undefined5.33 undefined2.88 undefined
202224.44 undefined4.1 undefined2.76 undefined
202119.28 undefined3.58 undefined2.87 undefined
202018.77 undefined4.95 undefined10.3 undefined
201916.18 undefined3.3 undefined3.33 undefined
201816.51 undefined4.6 undefined3.34 undefined
201715.43 undefined3.95 undefined3.08 undefined
201613.32 undefined2.72 undefined3.5 undefined
201513.89 undefined2.91 undefined2.69 undefined
201411.31 undefined-0.01 undefined0.03 undefined
201312.13 undefined0.27 undefined0.31 undefined
201212.33 undefined0.18 undefined0.23 undefined
201110.88 undefined-0.51 undefined-0.84 undefined
201011.24 undefined-1.67 undefined-2.08 undefined
200913.16 undefined-1.11 undefined-3.4 undefined
200811.67 undefined-0.78 undefined-1.45 undefined
20079.75 undefined0.18 undefined0.24 undefined
20069.4 undefined1.14 undefined0.75 undefined
20059.84 undefined2.15 undefined1.58 undefined

Electronic Arts business model

Electronic Arts Inc. is an American video game company that was founded in 1982 by Trip Hawkins. The company is headquartered in Redwood City, California and employs over 10,000 people worldwide. EA is one of the largest and most well-known video game companies in the world and is known for its popular franchises such as FIFA, The Sims, and Battlefield. The business model of Electronic Arts focuses on the production and distribution of video games for platforms such as PC, consoles, and mobile devices. The company's history began in 1982 when Trip Hawkins founded the company. Initially, EA started developing sports games for the Atari system before expanding to other platforms. In the 1990s, the company experienced strong growth and released many successful titles, such as Road Rash, NBA Live, and FIFA. EA has been successful in developing and releasing some of the most well-known franchises in the video game industry. For example, FIFA is one of the most successful sports games in the world and has a huge global fan base. Another popular franchise is The Sims series, which allows players to create their own virtual characters and live a virtual life. Other popular franchises from EA include Battlefield, Need for Speed, and Mass Effect. Nowadays, there are many different divisions within the company. For example, EA Sports is responsible for the development of sports games such as FIFA, Madden NFL, and NHL, while EA Play is a division that focuses on developing mobile games. Other well-known divisions of EA include BioWare, known for games like Dragon Age and Mass Effect, and Maxis, which developed the iconic The Sims series. In addition to the games the company produces, EA has also developed an online platform called Origin. It was launched in 2011 and serves as a digital distribution channel for the company. Here, players can buy games directly from EA without having to buy them from a store. The platform also offers exclusive content and discounts for registered users. Another area in which EA has expanded is esports. The company has organized various esports leagues and tournaments, including the "EA Sports FIFA Global Series," the largest FIFA esports event in the world. These games and services have made EA one of the leading companies in the video game industry. In the fiscal year 2020, EA had revenue of over $5.5 billion and sold over 230 million games. However, EA has also faced criticism in the past for its business practices, particularly related to microtransactions and loot boxes. Some critics accuse the company of designing its games to encourage players to purchase certain virtual content rather than improving the gaming experience. Overall, Electronic Arts is one of the major forces in the video game industry and has developed some of the most well-known games. The company has a global reputation for its high-quality productions but is also known for its business practices. It remains to be seen where EA will evolve in the future, but it is clear that the company will continue to play a significant role in the industry. Electronic Arts is one of the most popular companies on Eulerpool.com.

Electronic Arts revenue by segment

In the annual report of the Electronic Arts share (US2855121099, 878372, EA), it breaks down its revenues into 4 segments: 1. Live Services, 2. Packaged Goods & Other, 3. Mobile, 4. Game Downloads. The Electronic Arts stock (WKN: 878372, ISIN: US2855121099, Ticker Symbol: EA) is a leading investment for investors interested in participating in the Communication Services sector.

  • 51 % Live Services

  • 22 % Packaged Goods & Other

  • 12 % Mobile

  • 15 % Game Downloads

Electronic Arts Revenue by Segment

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Details

Revenue by Segment

Overview of Revenue by Segment

The chart visualizes revenues by segments and provides a clear overview of the revenue distribution. Each segment is clearly marked to facilitate comparisons of revenues.

Interpretation and Use

The chart enables quick identification of the highest-revenue segments, which is helpful in strategic decision-making. It supports the analysis of growth potentials and targeted resource allocation.

Investment Strategy

An investment strategy determines how capital is deliberately invested into various asset classes to maximize returns. It is based on risk tolerance, investment objectives, and a long-term plan.

Electronic Arts Revenue by Segment

Segmente2024202320222021202020192011
Service and other-----3.36 B USD-
Product-----1.59 B USD-
Live services and other5.55 B USD5.49 B USD-----
Live services and other, net revenue--5 B USD----
Full game2.02 B USD1.94 B USD-----
Full game, net revenue--1.99 B USD----
International-4.28 B USD3.95 B USD3.16 B USD3.27 B USD3.04 B USD-
Total consoles, net revenue [Domain]---3.72 B USD3.77 B USD3.33 B USD-
North America-3.15 B USD-2.47 B USD2.27 B USD1.91 B USD-
Total Digital, net revenue----4.31 B USD3.71 B USD-
Live services, net revenue----2.81 B USD2.22 B USD-
Console4.63 B USD------
Live services and other, net revenue---4.02 B USD---
North America Segment--3.04 B USD----
PC and Browsers, net revenue [Domain]---1.2 B USD1.02 B USD780 M USD-
Total Packaged goods and other, net revenue----1.22 B USD1.24 B USD-
Full game downloads, net revenue---918 M USD809 M USD680 M USD-
Mobile, net revenue [Domain]---718 M USD727 M USD824 M USD-
PC and other1.72 B USD------
Full game, net revenue---1.61 B USD---
Mobile, net revenue----692 M USD814 M USD-
Mobile1.21 B USD-----230 M USD
Xbox 360------1.06 B USD
PLAYSTATION 3------1 B USD
Packaged goods, net revenue---695 M USD---
Wii------266 M USD
Nintendo D S------96 M USD
P S P------74 M USD
Play Station 2------64 M USD
Other, net revenue [Domain]----19 M USD13 M USD-
Console-4.44 B USD-----
Total consoles, net revenue [Domain]--4.4 B USD----
PC and other-1.73 B USD-----
PC and Browsers, net revenue [Domain]--1.53 B USD----
Mobile-1.25 B USD-----
Mobile, net revenue [Domain]--1.06 B USD----

Electronic Arts Revenue by Region

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Details

Revenue by Segment

Overview of Revenue by Region

The chart shows revenues by region and provides a clear comparison of regional revenue distribution. Each region is clearly marked to illustrate the differences.

Interpretation and Usage

The diagram helps to identify the regions with the highest revenue and to make targeted decisions for regional expansion or investments. It supports the analysis of market potentials and strategic priorities.

Investment Strategy

An investment strategy focused on regions concentrates on the deliberate capital allocation in different markets to optimally use regional growth opportunities. It takes into account market conditions and regional risk factors.

Electronic Arts Revenue by Segment

DateInternationalNorth America
20244.56 B USD3 B USD

Electronic Arts SWOT Analysis

Strengths

1. Strong portfolio of popular video game franchises, including FIFA, Madden NFL, and The Sims.

2. Diversified revenue streams through multiple platforms and channels, such as consoles, PCs, and mobile devices.

3. Strong brand recognition and reputation in the gaming industry.

4. Extensive network of development studios and partnerships.

Weaknesses

1. Dependence on key franchises, which may leave the company vulnerable to changes in consumer preferences.

2. Controversies surrounding the use of microtransactions and loot boxes in some games, leading to negative publicity and potential regulatory scrutiny.

3. Limited presence in emerging markets compared to some competitors.

4. High marketing and development costs for blockbuster game releases, putting pressure on profitability.

Opportunities

1. Growing global video game market, especially in mobile gaming and emerging markets.

2. Expansion into eSports and competitive gaming, capitalizing on the increasing popularity of professional gaming tournaments.

3. Development of new gaming technologies, such as virtual reality and augmented reality, to enhance player experiences.

4. Potential partnerships with popular franchises, movie studios, or other media companies for cross-promotion and brand extension.

Threats

1. Intense competition from other major video game publishers, both established and emerging.

2. Rapid technological advancements leading to shorter product life cycles and the need for continuous innovation.

3. Potential economic downturn or recession impacting discretionary consumer spending on entertainment products.

4. Increasing regulatory scrutiny on the gaming industry, especially related to gambling-like mechanics in games.

Electronic Arts Eulerpool Fair Value

Details

Fair Value

Understanding Fair Value

The fair value of a stock provides insights into whether the stock is currently undervalued or overvalued. It is calculated based on profit, revenue, or dividends and offers a comprehensive perspective of the stock’s intrinsic value.

Income-Based Fair Value

This is calculated by multiplying the earnings per share by the average P/E ratio of the selected past years for smoothing. If the fair value is higher than the current market price, it suggests that the stock is undervalued.

Example 2022

Fair Value Profit 2022 = Earnings per Share 2022 / Average P/E Ratio 2019 - 2021 (3 Years Smoothing)

Revenue-Based Fair Value

It is derived by multiplying the revenue per share by the average price-to-sales ratio of the selected past years for smoothing. An undervalued stock is identified if the fair value exceeds the ongoing market price.

Example 2022

Fair Value Revenue 2022 = Revenue per Share 2022 / Average PSR 2019 - 2021 (3 Years Smoothing)

Dividend-Based Fair Value

This value is determined by dividing the dividend per share by the average dividend yield of the selected past years for smoothing. A higher fair value than the market price indicates an undervalued stock.

Example 2022

Fair Value Dividend 2022 = Dividend per Share 2022 * Average Dividend Yield 2019 - 2021 (3 Years Smoothing)

Expectations and Forecasts

Future expectations provide potential trajectories for stock prices and aid investors in decision-making. The expected values are forecasted figures of fair value, taking into account the growth or decline trends of profit, revenue, or dividend.

Comparative Analysis

Comparing the fair value based on profit, revenue, and dividend provides a holistic overview of the stock’s financial health. Observing the annual and per-annual variations contributes to understanding the consistency and reliability of stock performance.

Electronic Arts historical P/E ratio, EBIT multiple, and P/S ratio

Electronic Arts shares outstanding

The number of shares was Electronic Arts in 2023 — This indicates how many shares 278 M is divided into. Since shareholders are the owners of a company, each share represents a small portion of the company's ownership.
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Number of stocks
Details

Revenue, EBIT and Earnings per share

Revenue Per Share

Revenue per share represents the total revenue Electronic Arts earns, divided by the number of outstanding shares. It is a crucial metric as it reflects the company's ability to generate sales and signifies growth and expansion potential. Comparing yearly revenue per share allows investors to analyze the consistency in a company’s earnings and predict future trends.

EBIT Per Share

EBIT per share indicates Electronic Arts's earning before interest and taxes, offering insights into operational profitability excluding the effects of capital structure and tax rates. It can be juxtaposed against revenue per share to gauge the efficiency in converting sales into profits. A consistent increase in EBIT per share over the years underscores operational efficiency and profitability.

Income Per Share

Income per share, or earnings per share (EPS), reveals the portion of Electronic Arts’s profit allocated to each share of common stock. It’s instrumental in evaluating the profitability and financial health. By comparing it with revenue and EBIT per share, investors discern how effectively a firm translates sales and operational profits into net income.

Expected Values

Expected values are projections of revenue, EBIT, and income per share for forthcoming years. These anticipations, rooted in historical data and market analysis, aid investors in strategizing their investments, evaluating Electronic Arts's prospective performance, and estimating future stock prices. However, it’s pivotal to consider market volatilities and uncertainties that can influence these projections.

Electronic Arts stock splits

In Electronic Arts's history, there have been no stock splits.

Electronic Arts dividend history and estimates

In 2023, Electronic Arts paid a dividend amounting to 0.76 USD. Dividend means that Electronic Arts distributes a portion of its profits to its owners.
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Dividend
Dividend (Estimate)
Details

Dividend

Dividend Overview

The dividend per year chart for Electronic Arts provides a comprehensive view of the annual dividends distributed to shareholders. Analyze the trend to understand the consistency and growth in dividend payouts over the years.

Interpretation and Use

A consistent or increasing trend in dividends can indicate the company's profitability and financial health. Investors can use this data to identify Electronic Arts’s potential for long-term investment and income generation through dividends.

Investment Strategy

Incorporate the dividend data in evaluating Electronic Arts's overall performance. A thorough analysis, considering other financial aspects, will help in making informed investment decisions for optimal capital growth and income generation.

Electronic Arts Dividend History

DateElectronic Arts Dividend
2029e0.62 undefined
2028e0.62 undefined
2027e0.62 undefined
2026e0.62 undefined
2025e0.62 undefined
20240.57 undefined
20230.76 undefined
20220.74 undefined
20210.68 undefined
20200.17 undefined
20180.31 undefined

Electronic Arts dividend payout ratio

In 2023, Electronic Arts had a payout ratio of 17.39%. The payout ratio indicates the percentage of the company's profits that Electronic Arts distributes as dividends.
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Payout ratio

What is Yearly Payout Ratio?

The yearly payout ratio for Electronic Arts represents the proportion of earnings paid out as dividends to shareholders. It is an indicator of the company's financial health and stability, illustrating how much profit is being returned to investors versus being reinvested back into the company.

How to Interpret the Data

A lower payout ratio for Electronic Arts could mean that the company is reinvesting more into its growth, whereas a higher ratio indicates more earnings are being distributed as dividends. Investors seeking regular income might prefer companies with a higher payout ratio, while those looking for growth may opt for companies with a lower ratio.

Using the Data for Investments

Evaluate Electronic Arts's payout ratio in conjunction with other financial metrics and performance indicators. A sustainable payout ratio, coupled with strong financial health, can indicate a reliable dividend payout. However, a very high ratio might suggest the company is not sufficiently reinvesting in its future growth.

Electronic Arts Payout Ratio History

DateElectronic Arts Payout ratio
2029e21.43 %
2028e21.64 %
2027e21.89 %
2026e20.76 %
2025e22.28 %
202422.63 %
202317.39 %
202226.81 %
202123.69 %
20201.65 %
201917.39 %
20189.28 %
201717.39 %
201617.39 %
201517.39 %
201417.39 %
201317.39 %
201217.39 %
201117.39 %
201017.39 %
200917.39 %
200817.39 %
200717.39 %
200617.39 %
200517.39 %
Unfortunately, there are currently no price targets and forecasts available for Electronic Arts.

Electronic Arts latest earnings and earnings surprises

DateEPS EstimateEPS ActualQuarterly report
6/30/20240.43 0.52  (21.1 %)2025 Q1
3/31/20241.56 1.37  (-12.28 %)2024 Q4
12/31/20233.02 2.96  (-2.01 %)2024 Q3
9/30/20231.29 1.46  (13.35 %)2024 Q2
6/30/20231.06 1.14  (8.01 %)2024 Q1
3/31/20231.35 1.78  (31.46 %)2023 Q4
12/31/20223.14 2.8  (-10.86 %)2023 Q3
9/30/20221.41 1.45  (2.88 %)2023 Q2
6/30/20220.29 0.47  (61.12 %)2023 Q1
3/31/20221.47 1.46  (-0.92 %)2022 Q4
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Eulerpool ESG Scorecard© for the Electronic Arts stock

Eulerpool World ESG Rating (EESG©)

74/ 100

🌱 Environment

59

👫 Social

91

🏛️ Governance

72

Environment

Scope 1 - Direct Emissions
3,875
Scope 2 - Indirect emissions from purchased energy
19,570
Scope 3 - Indirect emissions within the value chain
144,610
Total CO₂ emissions
23,445
CO₂ reduction strategy
Coal energy
Nuclear power
Animal experiments
Fur & Leather
Pesticides
Palm Oil
Tobacco
Genetically modified organisms
Climate concept
Sustainable forestry
Recycling regulations
Environmentally friendly packaging
Hazardous substances
Fuel consumption and efficiency
Water consumption and efficiency

Social

Percentage of female employees26.5
Percentage of women in management
Percentage of Asian employees22
Share of Asian management19.6
Percentage of Hispanic/Latino employees9.2
Hispano/Latino Management share6.4
Percentage of Black employees4
Black Management Share4
Percentage of white employees53.2
White Management Share58.8
Adult content
Alcohol
Weapons
Firearms
Gambling
Military contracts
Human rights concept
Privacy concept
Occupational health and safety
Catholic

Governance (Corporate Governance)

Environmental reporting
Stakeholder Engagement
Call Back Policies
Antitrust law

The Eulerpool ESG Scorecard© is the strictly copyrighted intellectual property of Eulerpool Research Systems. Any unauthorized use, imitation, or infringement will be actively pursued and may lead to significant legal consequences. For licenses, collaborations, or usage rights, please contact us directly via our contact form. Contact Form to us.

Electronic Arts shareholders

%
Name
Stocks
Change
Date
9.38983 % Public Investment Fund24,807,932012/31/2023
6.17845 % BlackRock Institutional Trust Company, N.A.16,323,474-258,31812/31/2023
5.66024 % State Street Global Advisors (US)14,954,3431,674,26212/31/2023
2.33001 % Geode Capital Management, L.L.C.6,155,894348,71212/31/2023
11.03690 % The Vanguard Group, Inc.29,159,5003,838,2973/28/2024
1.91815 % Capital International Investors5,067,765386,63012/31/2023
1.90118 % Invesco Capital Management (QQQ Trust)5,022,927-54,8223/31/2024
1.62563 % Independent Franchise Partners LLP4,294,925-210,92612/31/2023
1.59290 % AllianceBernstein L.P.4,208,448990,94812/31/2023
1.54342 % Ninety One UK Limited4,077,711-7,11512/31/2023
1
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Electronic Arts Executives and Management Board

Mr. Andrew Wilson48
Electronic Arts Chairman of the Board, Chief Executive Officer (since 2011)
Compensation 20.66 M
Ms. Laura Miele53
Electronic Arts Chief Operating Officer
Compensation 10.8 M
Ms. Mala Singh52
Electronic Arts Chief People Officer
Compensation 5.94 M
Mr. Richard Simonson64
Electronic Arts Independent Director
Compensation 358,835
Ms. Talbott Roche56
Electronic Arts Independent Director
Compensation 353,417
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Electronic Arts Supply Chain

NameRelationshipTwo-week correlationOne-month correlationThree-Month CorrelationSix-Month CorrelationOne Year CorrelationTwo-Year Correlation
RTL Group Stock
RTL Group
SupplierCustomer0,920,700,04-0,010,610,31
SupplierCustomer0,870,680,07-0,03-0,11-0,57
SupplierCustomer0,830,520,270,240,420,82
SupplierCustomer0,810,610,190,120,740,89
Nintendo Co., Ltd. Stock
Nintendo Co., Ltd.
SupplierCustomer0,800,320,250,23--
SupplierCustomer0,780,720,600,05-0,46-0,14
SupplierCustomer0,750,69-0,080,120,43-0,59
Technicolor Stock
Technicolor
SupplierCustomer0,740,65-0,030,060,57-0,72
Borussia Dortmund GmbH & Co. Kommanditgesellschaft auf Aktien Stock
Borussia Dortmund GmbH & Co. Kommanditgesellschaft auf Aktien
SupplierCustomer0,730,58-0,06---
SupplierCustomer0,730,730,36-0,07-0,040,75
1
2
3
4
...
5

Most common questions regarding Electronic Arts

What values and corporate philosophy does Electronic Arts represent?

Electronic Arts Inc represents a strong commitment to innovation, creativity, and excellence in the gaming industry. With a focus on delivering immersive and engaging gaming experiences, the company continually pushes the boundaries of technology and storytelling. As a pioneer in the interactive entertainment space, Electronic Arts Inc strives to bring players closer to their favorite games and characters through innovative gameplay mechanics and stunning graphics. Furthermore, the company values diversity and inclusion, fostering a culture of collaboration and respect within its global workforce. As a result, Electronic Arts Inc has established itself as a leading force in the gaming industry, creating unforgettable experiences for gamers worldwide.

In which countries and regions is Electronic Arts primarily present?

Electronic Arts Inc, a leading global interactive entertainment company, has a significant presence in various countries and regions around the world. With operations spanning across North America, Europe, Asia, and Australia, Electronic Arts Inc has established itself as a truly global player in the gaming industry. The company actively develops and publishes its games in numerous countries, including the United States, Canada, United Kingdom, Germany, France, Spain, Italy, China, Japan, Australia, and many more. Electronic Arts Inc's expansive presence allows it to reach a wide audience of gamers and solidify its position as a key player in the international gaming market.

What significant milestones has the company Electronic Arts achieved?

Electronic Arts Inc has achieved numerous significant milestones throughout its history. Some notable achievements include the introduction of popular gaming franchises such as "FIFA," "SimCity," "Battlefield," and "Need for Speed." The company revolutionized the gaming industry with innovative titles and gameplay experiences, contributing to the growth and development of electronic entertainment. Electronic Arts Inc has also been recognized for its excellence in game design and has received various awards and accolades. Overall, the company's commitment to creativity, innovation, and delivering exceptional gaming experiences has cemented its position as a leading player in the industry.

What is the history and background of the company Electronic Arts?

Electronic Arts Inc., commonly known as EA, is a prominent American video game company with a rich history and extensive background. Established in 1982 by Trip Hawkins, EA quickly gained prominence as a pioneer in the gaming industry. Over the years, it has developed and published a vast array of popular video games, including renowned franchises like Madden NFL, FIFA, The Sims, and Battlefield. Through strategic partnerships, acquisitions, and collaborations, EA expanded its presence globally and became a leading force in the gaming market. With a commitment to innovation and captivating storytelling, Electronic Arts Inc. continues to shape the future of interactive entertainment for gamers worldwide.

Who are the main competitors of Electronic Arts in the market?

The main competitors of Electronic Arts Inc in the market are Activision Blizzard, Inc., Take-Two Interactive Software, Inc., and Ubisoft Entertainment SA.

In which industries is Electronic Arts primarily active?

Electronic Arts Inc primarily operates in the video game industry.

What is the business model of Electronic Arts?

Electronic Arts Inc's business model revolves around producing, marketing, and distributing video games and interactive entertainment globally. As one of the leading game publishers, Electronic Arts offers a diverse portfolio of popular titles across various platforms and genres. By leveraging their expertise in game development, licensing, and digital distribution, the company generates revenue through game sales, subscriptions, in-game purchases, and advertising. With a strong focus on innovation, quality, and engaging gameplay experiences, Electronic Arts continues to thrive in the dynamic gaming industry.

What is the P/E ratio of Electronic Arts 2024?

The Electronic Arts P/E ratio is 30.61.

What is the P/S ratio of Electronic Arts 2024?

The Electronic Arts P/S ratio is 5.15.

What is the Quality Investing of Electronic Arts?

The Quality Investing for Electronic Arts is 7/10.

What is the revenue of Electronic Arts 2024?

The Electronic Arts revenue is 7.56 B USD.

How high is the profit of Electronic Arts 2024?

The Electronic Arts profit is 1.27 B USD.

What is the business model of Electronic Arts

Electronic Arts Inc. is a global company specializing in the development, distribution, and marketing of video games. Founded in 1982 in California, EA has become one of the world's largest and most successful video game companies, with over 9,000 employees and nearly $6.5 billion in revenue in the fiscal year 2021.

What is the Electronic Arts dividend?

Electronic Arts pays a dividend of 0.74 USD distributed over 4 payouts per year.

How often does Electronic Arts pay dividends?

Electronic Arts pays out a dividend 4 times a year.

What is the Electronic Arts ISIN?

The ISIN of Electronic Arts is US2855121099.

What is the Electronic Arts WKN?

The WKN of Electronic Arts is 878372.

What is the Electronic Arts ticker?

The ticker of Electronic Arts is EA.

How much dividend does Electronic Arts pay?

Over the past 12 months, Electronic Arts paid a dividend of 0.57 USD . This corresponds to a dividend yield of about 0.4 %. For the coming 12 months, Electronic Arts is expected to pay a dividend of 0.62 USD.

What is the dividend yield of Electronic Arts?

The current dividend yield of Electronic Arts is 0.4 %.

When does Electronic Arts pay dividends?

Electronic Arts pays a quarterly dividend. This is distributed in the months of December, March, June, September.

How secure is the dividend of Electronic Arts?

Electronic Arts paid dividends every year for the past 0 years.

What is the dividend of Electronic Arts?

For the upcoming 12 months, dividends amounting to 0.62 USD are expected. This corresponds to a dividend yield of 0.43 %.

In which sector is Electronic Arts located?

Electronic Arts is assigned to the 'Communication' sector.

Wann musste ich die Aktien von Electronic Arts kaufen, um die vorherige Dividende zu erhalten?

To receive the latest dividend of Electronic Arts from 9/18/2024 amounting to 0.19 USD, you needed to have the stock in your portfolio before the ex-date on 8/28/2024.

When did Electronic Arts pay the last dividend?

The last dividend was paid out on 9/18/2024.

What was the dividend of Electronic Arts in the year 2023?

In the year 2023, Electronic Arts distributed 0.76 USD as dividends.

In which currency does Electronic Arts pay out the dividend?

The dividends of Electronic Arts are distributed in USD.

All fundamentals about Electronic Arts

Our stock analysis for Electronic Arts Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Electronic Arts Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.